Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the king leaps from E1 to D1 and captures the enemy rook.

Checkmate. Bat defeats our hero on this floor.

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The battle, move by move

Without hurry or fear, our hero places the bishop on G5. From the dark, Bat pushes the pawn to C4; then our hero's pawn takes G3, leaving G2 behind.

Bat answers by moving the pawn from B6 to B5, and right after that our hero slides the pawn across the board, from G3 to G4. Bat moves the pawn from H6 to G5 and topples our hero's bishop.

With a steady hand, our hero brings the king to F2, while bat's pawn advances from A4 to A3. our hero advances the king from F2 to E1.

Bat's rook reaches D1 and threatens our hero's king.

A clean strike: our hero's king topples the rook on D1.

From the dark, Bat pushes the king to D8, and right after that our hero's king takes C1, leaving D1 behind. Bat answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from C1 to C2.

With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the king to C3, and bat's king advances from E8 to D8.

our hero advances the king from C3 to B4, while bat sets the king on D7, watching every square. From B4 to A3, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the pawn to D5; then our hero's king takes B4, leaving A3 behind. Bat answers by moving the king from D7 to E8.

From B4 to B5, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the king to C5, while bat's king advances from D8 to E7.

From C5 to D5, our hero's king swallows Bat's pawn.

Bat sets the pawn on C3, watching every square; then without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the pawn to C2, and right after that our hero's king takes C3, leaving C4 behind.

Bat's pawn crowns on C1 and a hostile queen is born.

our hero slides the king across the board, from C3 to B3, while with dungeon cunning, Bat brings the pawn to E2. With a steady hand, our hero brings the king to A2, and bat's king advances from E7 to E8.

our hero advances the king from A2 to B3, while bat sets the queen on D2, watching every square. Without hurry or fear, our hero places the king on C4.

From the dark, Bat pushes the queen to B2; then our hero's king takes D3, leaving C4 behind. Bat gives check with the pawn on E4.

From D3 to E4, our hero's king swallows Bat's pawn.

Bat's queen reaches C2 and threatens our hero's king.

With a steady hand, our hero brings the king to E3. Bat's pawn crowns on E1 and a hostile queen is born.

our hero advances the king from E3 to F3. Checkmate: Bat finishes our hero on F2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
50
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
9 / 3
First capture
move 3

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (50 moves) lasted longer than 34% of the games on this floor.

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