Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C1.

Slug's edge closes the game: mate against our hero.

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The battle, move by move

With a steady hand, our hero brings the king to E2, while slug's bishop advances from E4 to G6. our hero advances the king from E2 to D1, and slug sets the knight on C1, watching every square.

A clean strike: our hero's king topples the knight on C1.

From the dark, Slug pushes the pawn to D5, and right after that our hero's king takes D1, leaving C1 behind. Slug answers by moving the pawn from D5 to D4; then our hero slides the king across the board, from D1 to E2.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to D1, and slug's king advances from D7 to C6.

our hero advances the king from D1 to C1, while slug sets the king on D6, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Slug pushes the king to D7; then our hero's king takes C1, leaving D1 behind. Slug answers by moving the king from D7 to D6, and right after that our hero slides the king across the board, from C1 to D1.

With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the king to C1, while slug's pawn advances from D4 to D3.

our hero advances the king from C1 to D1, and slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on C1.

From the dark, Slug pushes the bishop to E4, and right after that our hero's king takes B1, leaving C1 behind. Slug answers by moving the pawn from F7 to F5; then our hero slides the king across the board, from B1 to A2.

With dungeon cunning, Slug brings the king to E5. With a steady hand, our hero brings the king to B1, and slug's bishop advances from E4 to A8.

our hero advances the king from B1 to C1, while slug sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Slug pushes the pawn to B3; then our hero's king takes E1, leaving D1 behind. Slug answers by moving the pawn from B5 to B4, and right after that our hero slides the king across the board, from E1 to F2.

With dungeon cunning, Slug brings the king to F4. With a steady hand, our hero brings the king to G1, while slug's pawn advances from B3 to B2.

our hero advances the king from G1 to H2. Check from Slug: the pawn plants itself on G3.

Without hurry or fear, our hero places the king on H3. Slug's pawn crowns on B1 and a hostile rook is born.

our hero's king takes H4, leaving H3 behind. Slug answers by moving the bishop from A8 to F3; then our hero slides the king across the board, from H4 to H3.

In that instant, Backstab: one of Slug's pieces vanishes without a trace.

Mate. Slug closes the net and our hero falls on H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 26 s
Moves
50
How it ended
checkmate
Captures (hero / opponent)
1 / 0
Material captured (hero / opponent)
3 / 0
First capture
move 2
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (50 moves) lasted longer than 36% of the games on this floor.

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