Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero answers with fury: the rook leaps from E1 to B1 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero slides the king across the board, from E1 to D2. Centipede gives check with the rook on F2.
our hero captures the enemy knight: the king leaps from D2 to D3.
Centipede's bishop advances from D6 to G3. our hero gives check with the rook on E1.
Centipede sets the king on D8, watching every square, and without hurry or fear, our hero places the knight on E2. From the dark, Centipede pushes the rook to F6.
our hero claims the enemy bishop by landing on G3.
Centipede's rook reaches D6 and threatens our hero's king.
our hero slides the king across the board, from D3 to C4. Check from Centipede: the rook plants itself on C6.
our hero claims the enemy pawn by landing on B4.
Centipede's rook advances from C6 to E6. our hero advances the knight from G3 to E4.
Centipede's rook reaches B6 and threatens our hero's king.
Without hurry or fear, our hero places the king on C5. From the dark, Centipede pushes the rook to B1. our hero captures the enemy rook: the rook leaps from E1 to B1.
Centipede answers by moving the pawn from F7 to F5, while our hero slides the knight across the board, from E4 to F6. With dungeon cunning, Centipede brings the pawn to H3.
With a steady hand, our hero brings the king to D6; then centipede's pawn advances from H5 to H4. our hero advances the knight from F6 to G8, and right after that centipede sets the king on E8, watching every square.
our hero captures the enemy pawn: the knight leaps from G8 to H6.
From the dark, Centipede pushes the pawn to F4. our hero claims the enemy pawn by landing on G4.
Centipede answers by moving the pawn from H3 to H2, and our hero slides the king across the board, from D6 to E6. With dungeon cunning, Centipede brings the king to F8.
With a steady hand, our hero brings the king to F6. On H1, Centipede promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the rook leaps from B1 to H1.
Centipede sets the pawn on H3, watching every square. our hero claims the enemy pawn by landing on H3.
From the dark, Centipede pushes the king to E8. our hero captures the enemy pawn: the king leaps from F6 to G6.
Centipede answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Centipede brings the king to C8. our hero captures the enemy pawn: the king leaps from G5 to F4.
Centipede's king advances from C8 to D7. our hero advances the rook from H3 to H5, and right after that centipede sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Centipede pushes the king to D7, while our hero's rook takes H6, leaving H5 behind.
Centipede answers by moving the king from D7 to E7, and our hero slides the king across the board, from E4 to E5. With dungeon cunning, Centipede brings the king to E8.
With a steady hand, our hero brings the rook to H7, and right after that centipede's king advances from E8 to D8. our hero advances the king from E5 to D6; then centipede sets the king on E8, watching every square.
Without hurry or fear, our hero places the knight on E5. From the dark, Centipede pushes the king to D8. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 21 / 0
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 55% of the games on this floor.