Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on F3.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the king to E2, and right after that centipede's rook advances from F6 to F3. our hero captures the enemy rook: the knight leaps from G1 to F3.
Centipede sets the bishop on E7, watching every square, while without hurry or fear, our hero places the knight on D4. Centipede's knight falls on F2 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from E2 to F2.
Centipede answers by moving the pawn from F7 to F5, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Centipede brings the bishop to C5.
With a steady hand, our hero brings the bishop to E3; then centipede's king advances from E8 to F8. our hero gives check with the knight on E6.
Centipede sets the king on F7, watching every square, and without hurry or fear, our hero places the knight on C7. After toppling the bishop on E3, Centipede threatens our hero's king.
our hero claims the enemy bishop by landing on E3.
Centipede answers by moving the pawn from H4 to H3, and our hero slides the king across the board, from E3 to F2. Check from Centipede: the pawn plants itself on G3.
our hero claims the enemy pawn by landing on G3.
Centipede gives check with the pawn on F4.
our hero captures the enemy pawn: the king leaps from G3 to H3.
Centipede's pawn reaches G4 and threatens our hero's king.
Without hurry or fear, our hero places the king on H4. From the dark, Centipede pushes the king to G8, and our hero's knight takes D5, leaving C7 behind.
Centipede answers by moving the king from G8 to F7. our hero claims the enemy pawn by landing on B4.
With dungeon cunning, Centipede brings the king to E6. With a steady hand, our hero brings the pawn to A4; then centipede's king advances from E6 to F7.
our hero advances the pawn from A4 to A5, and right after that centipede sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Centipede pushes the pawn to G3, while our hero's king takes H3, leaving H4 behind. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede answers by moving the king from G7 to G8; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Centipede brings the king to F7.
our hero's pawn crowns on A8 and becomes a queen.
Centipede's pawn advances from H5 to H4. our hero captures the enemy pawn: the king leaps from H3 to H4.
Centipede sets the pawn on H5, watching every square. Without hurry or fear, our hero places the king on G5, and from the dark, Centipede pushes the king to G7.
our hero captures the enemy pawn: the king leaps from G5 to F4.
Centipede's pawn reaches G5 and threatens our hero's king.
our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Centipede brings the pawn to H4. our hero captures the enemy pawn: the king leaps from G5 to H4.
Centipede's king advances from G7 to H7, and right after that our hero advances the rook from A1 to A6. Centipede sets the king on G7, watching every square.
our hero gives check with the queen on A7.
From the dark, Centipede pushes the king to G8. our hero's rook takes B6, leaving A6 behind, and centipede answers by moving the king from G8 to F8.
our hero delivers the final mate from B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 40 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 4
- First capture
- move 1
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 55% of the games on this floor.