Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

Slug moves its pawn from G4 to H3 and topples our hero's queen!

Checkmate. Slug defeats our hero on this floor.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

Slug sets the pawn on D5, watching every square. From C2 to B3, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the knight to G8; then our hero's pawn takes A4, leaving A2 behind. Slug answers by moving the knight from G8 to E7, and right after that our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to A5, while slug's pawn advances from E4 to E3.

our hero advances the pawn from A5 to A6, and slug sets the king on C7, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Slug pushes the pawn to D4, and right after that our hero's pawn takes A7, leaving A6 behind. Slug answers by moving the knight from E7 to G6.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the pawn to D3. With a steady hand, our hero brings the queen to A1, and slug's knight advances from G6 to E7.

our hero advances the queen from A1 to B1, while slug sets the knight on C6, watching every square. From B1 to D3, our hero's queen swallows Slug's pawn.

From the dark, Slug pushes the king to C8. A clean strike: our hero's queen topples the pawn on E3.

Slug answers by moving the king from C8 to B7, and right after that our hero slides the queen across the board, from E3 to H3. Slug moves the pawn from G4 to H3 and topples our hero's queen.

With a steady hand, our hero brings the pawn to F5, while slug's knight advances from C6 to E7. our hero advances the pawn from F5 to F6.

Slug captures the pawn on G2 and puts our hero in check.

Without hurry or fear, our hero places the king on E1. From the dark, Slug pushes the knight to G6, and right after that our hero's pawn takes E4, leaving E2 behind.

Slug's pawn crowns on G1 and a hostile queen is born.

our hero slides the king across the board, from E1 to E2. Slug captures the pawn on H2 and puts our hero in check.

With a steady hand, our hero brings the king to D3. Slug's pawn reaches C4 and threatens our hero's king.

our hero advances the king from D3 to D4, while slug sets the queen on H1, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Slug pushes the queen to E1; then our hero's pawn takes E5, leaving E4 behind. Slug's edge falls on E5 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 8 s
Moves
46
How it ended
checkmate
Captures (hero / opponent)
4 / 4
Material captured (hero / opponent)
6 / 12
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (46 moves) lasted longer than 30% of the games on this floor.

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