Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on E4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, and right after that rat sets the knight on D8, watching every square.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

From the dark, Rat pushes the knight to C6, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the knight from C6 to B8, and our hero slides the pawn across the board, from H4 to H5.

A cruel blow: Rat's pawn captures our hero's pawn on H5.

With a steady hand, our hero brings the pawn to G3, and right after that rat's knight advances from B8 to A6. our hero advances the pawn from F2 to F3; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G4. Rat's pawn falls on G4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat answers by moving the pawn from D7 to D6. our hero captures the pawn on D6 and leaves Rat in check.

Rat's pawn falls on D6 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to G5; then rat's king advances from E7 to E8. our hero advances the pawn from E2 to E4, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to E5, while our hero's king takes D1, leaving E1 behind.

Rat answers by moving the king from F7 to G8, and our hero slides the king across the board, from D1 to E2. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to F2, and right after that rat's knight advances from A6 to C5. our hero advances the king from F2 to F3; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the knight to A6, and our hero's king takes E3, leaving F3 behind.

Rat answers by moving the king from F7 to E7, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to C5.

With a steady hand, our hero brings the king to D2. After toppling the pawn on E4, Rat threatens our hero's king.

our hero advances the king from D2 to E3, and right after that rat sets the king on F6, watching every square. our hero captures the enemy knight: the king leaps from E3 to E4.

A cruel blow: Rat's king captures our hero's pawn on G6.

our hero's king takes E3, leaving E4 behind. Rat answers by moving the king from G6 to F5, and our hero slides the king across the board, from E3 to D3.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to C3, and right after that rat's king advances from F4 to F5.

our hero advances the king from C3 to B3; then rat sets the king on E4, watching every square. Without hurry or fear, our hero places the king on A2.

From the dark, Rat pushes the king to D3, and our hero's king takes B3, leaving A2 behind. Rat answers by moving the king from D3 to D4, while our hero slides the king across the board, from B3 to C2.

With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to D2; then rat's king advances from D4 to E5.

our hero advances the king from D2 to E3, and right after that rat sets the king on F6, watching every square. our hero captures the enemy pawn: the king leaps from E3 to E4.

From the dark, Rat pushes the king to E6, while our hero's king takes D4, leaving E4 behind. Rat answers by moving the king from E6 to E7, and our hero slides the king across the board, from D4 to D5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from D7 to E8.

our hero captures the enemy pawn: the king leaps from D5 to D6.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F6, and our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from F6 to F5. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to F4. Check: our hero tightens the net by bringing the queen to C4.

Rat's king advances from F4 to G3. our hero gives check with the queen on C3.

Rat sets the king on G4, watching every square, and without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to F4.

Check: our hero tightens the net by bringing the queen to C4.

Rat answers by moving the king from F4 to F3, and our hero slides the king across the board, from E6 to F6. With dungeon cunning, Rat brings the king to F2.

From C2, our hero's queen forces Rat to defend.

Rat's king advances from F2 to E1. Check: our hero tightens the net by bringing the queen to C1.

Rat sets the king on E2, watching every square. our hero gives check with the queen on C2.

From the dark, Rat pushes the king to E3. From C3, our hero's queen forces Rat to defend.

Rat answers by moving the king from E3 to E4, while our hero slides the king across the board, from F6 to E6. With dungeon cunning, Rat brings the king to F4.

With a steady hand, our hero brings the king to F6; then rat's king advances from F4 to E4. From E1, our hero's queen forces Rat to defend.

Rat sets the king on F4, watching every square. Check: our hero tightens the net by bringing the queen to F1.

From the dark, Rat pushes the king to G4. our hero gives check with the queen on G2.

Rat answers by moving the king from G4 to H4, and our hero slides the king across the board, from F6 to G6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 8 s
Moves
113
How it ended
stalemate
Captures (hero / opponent)
7 / 5
Material captured (hero / opponent)
9 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 87% of the games on this floor.

More from floor 1