Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the pawn leaps from C4 to D5 and captures the enemy knight.

Checkmate. Spider defeats our hero on this floor.

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The battle, move by move

With a steady hand, our hero brings the king to F1. Spider moves the pawn from C3 to D2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on D2.

Spider captures the bishop on D2 and puts our hero in check.

Without hurry or fear, our hero places the king on G1. From the dark, Spider pushes the pawn to F5; then our hero's king takes H1, leaving G1 behind.

Spider answers by moving the knight from D2 to C4, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the pawn to G3, while spider's king advances from E8 to F8. our hero advances the king from H1 to G2, and spider sets the knight on B6, watching every square.

Without hurry or fear, our hero places the king on H3. From the dark, Spider pushes the king to E7, and right after that our hero's pawn takes C3, leaving C2 behind.

Spider answers by moving the king from E7 to D8; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to E7.

With a steady hand, our hero brings the king to H4, and spider's knight advances from B6 to D5. A clean strike: our hero's pawn topples the knight on D5.

Spider advances to D5 and claims our pawn.

Without hurry or fear, our hero places the pawn on B4. Spider moves the pawn from A4 to B3 and topples our hero's pawn.

our hero's pawn takes A4, leaving A3 behind. Spider answers by moving the pawn from B3 to B2, and right after that our hero slides the king across the board, from H4 to H3.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the king to G2, while spider's pawn advances from D5 to D4.

our hero advances the king from G2 to F1, and spider sets the king on C6, watching every square. Without hurry or fear, our hero places the king on E1.

From the dark, Spider pushes the king to C7, and right after that our hero's king takes D1, leaving E1 behind. Checkmate: Spider finishes our hero on B1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
38
How it ended
checkmate
Captures (hero / opponent)
2 / 4
Material captured (hero / opponent)
4 / 6
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (38 moves) lasted longer than 23% of the games on this floor.

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