Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug advances its king to G2 and claims our queen.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
From the dark, Slug pushes the pawn to B4. our hero claims the enemy pawn by landing on B3.
Slug answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
With dungeon cunning, Slug brings the knight to D5. With a steady hand, our hero brings the pawn to D4, and right after that slug's pawn advances from B6 to B5.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Slug sets the knight on B6, watching every square. our hero claims the enemy pawn by landing on D6.
From the dark, Slug pushes the knight to C8. our hero gives check with the pawn on D7.
A cruel blow: Slug's king captures our hero's pawn on D7.
our hero claims the enemy pawn by landing on B4.
With dungeon cunning, Slug brings the knight to E7. With a steady hand, our hero brings the pawn to A4; then slug's king advances from D7 to C6.
our hero captures the pawn on B5 and leaves Slug in check.
Slug's king falls on B5 and tears the pawn from our hero.
Without hurry or fear, our hero places the bishop on G5. From the dark, Slug pushes the pawn to F5. our hero claims the enemy knight by landing on E7.
Slug answers by moving the king from B5 to A6, and our hero slides the pawn across the board, from G3 to G4. A cruel blow: Slug's pawn captures our hero's pawn on G4.
With a steady hand, our hero brings the bishop to D8, and right after that slug's pawn advances from E4 to E3. our hero advances the king from E1 to E2; then slug sets the king on A7, watching every square.
our hero claims the enemy pawn by landing on E3.
From the dark, Slug pushes the king to B8, and our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from B8 to C8, while our hero slides the bishop across the board, from D8 to G5.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to F4; then slug's king advances from C7 to B6.
our hero claims the enemy pawn by landing on G4.
Slug's king falls on B5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on H4. From the dark, Slug pushes the king to B4. our hero gives check with the bishop on E7.
Slug's king falls on B3 and tears the pawn from our hero.
our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Slug brings the king to C3. With a steady hand, our hero brings the pawn to G4, and right after that slug's king advances from C3 to B3.
our hero advances the pawn from G4 to G5; then slug sets the king on C3, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Slug pushes the king to B3, and our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the king from B3 to A2.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Slug brings the king to B2. From F6, our hero's bishop forces Slug to defend.
Slug's king advances from B2 to B1. our hero advances the bishop from F6 to G5, and right after that slug sets the king on C2, watching every square.
our hero gives check with the queen on G6.
From the dark, Slug pushes the king to B3. From B6, our hero's queen forces Slug to defend.
Slug answers by moving the king from B3 to A2, and our hero slides the bishop across the board, from G5 to E3. With dungeon cunning, Slug brings the king to A3.
our hero gives check with the bishop on C5.
Slug's king advances from A3 to A2. From A6, our hero's queen forces Slug to defend.
Slug sets the king on B3, watching every square, while without hurry or fear, our hero places the bishop on F2. From the dark, Slug pushes the king to B2.
our hero gives check with the queen on B5.
Slug answers by moving the king from B2 to C3. From E1, our hero's bishop forces Slug to defend.
With dungeon cunning, Slug brings the king to D4. Check: our hero tightens the net by bringing the bishop to F2.
Slug's king advances from D4 to C3. our hero gives check with the bishop on E1.
Slug sets the king on D4, watching every square, and without hurry or fear, our hero places the bishop on D2. From the dark, Slug pushes the king to E4, while our hero's king takes G5, leaving H4 behind.
Slug answers by moving the king from E4 to F3. our hero gives check with the queen on D5.
With dungeon cunning, Slug brings the king to E2. With a steady hand, our hero brings the bishop to B4, and right after that slug's king advances from E2 to F1.
Check: our hero tightens the net by bringing the queen to G2.
A cruel blow: Slug's king captures our hero's queen on G2.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 90
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 6
- Material captured (hero / opponent)
- 14 / 14
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (90 moves) lasted longer than 85% of the games on this floor.