Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero answers with fury: the rook leaps from A1 to A4 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero's pawn takes A4, leaving A2 behind. Centipede moves the rook from B4 to A4 and topples our hero's pawn.
A clean strike: our hero's rook topples the rook on A4.
With dungeon cunning, Centipede brings the pawn to H3. our hero gives check with the rook on A8.
Centipede's king advances from E8 to E7. our hero advances the pawn from G2 to G3, while centipede sets the king on E6, watching every square.
From G1 to H3, our hero's knight swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to F5; then our hero's pawn takes E3, leaving E2 behind. Centipede answers by moving the king from E6 to D7, and right after that our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Centipede brings the king to C7. With a steady hand, our hero brings the pawn to D4. Centipede advances to H3 and claims our knight.
our hero advances the king from E1 to F1, and centipede sets the pawn on H5, watching every square. Without hurry or fear, our hero places the king on G1.
From the dark, Centipede pushes the pawn to F6, and right after that our hero's king takes H1, leaving G1 behind. Centipede answers by moving the pawn from G5 to G4; then our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Centipede brings the pawn to F4. From G3 to F4, our hero's pawn swallows Centipede's pawn.
Centipede's king advances from C7 to D7. A clean strike: our hero's pawn topples the pawn on G4.
Centipede sets the king on C7, watching every square. From G4 to H5, our hero's pawn swallows Centipede's pawn.
From the dark, Centipede pushes the king to D7. A clean strike: our hero's pawn topples the pawn on G6.
Centipede answers by moving the king from D7 to D6, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Centipede brings the king to E7.
With a steady hand, our hero brings the pawn to F5, while centipede's king advances from E7 to D6. our hero advances the bishop from C1 to G5, and centipede sets the king on C7, watching every square.
A clean strike: our hero's bishop topples the pawn on F6.
From the dark, Centipede pushes the king to B6, and right after that our hero's bishop takes E7, leaving F6 behind. Centipede answers by moving the king from B6 to C6; then our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Centipede brings the king to B6. Check: our hero tightens the net by bringing the bishop to C5.
Centipede's king advances from B6 to C7. our hero advances the king from H1 to G1, while centipede sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the king to C7; then our hero's king takes G3, leaving F2 behind.
Centipede answers by moving the king from C7 to D7. From G3 to H3, our hero's king swallows Centipede's pawn.
With dungeon cunning, Centipede brings the king to C7. With a steady hand, our hero brings the king to G4, while centipede's king advances from C7 to D7.
our hero advances the king from G4 to H5, and centipede sets the king on C7, watching every square. Without hurry or fear, our hero places the king on H6.
From the dark, Centipede pushes the king to D7, and right after that our hero's king takes G7, leaving H6 behind. Centipede answers by moving the king from D7 to C7; then our hero slides the king across the board, from G7 to G8.
With dungeon cunning, Centipede brings the king to C6. With a steady hand, our hero brings the pawn to F7, and centipede's king advances from C6 to B7.
Promotion: on F8, our hero turns a pawn into a queen.
Centipede sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the queen on F6. From the dark, Centipede pushes the king to D7; then our hero's queen takes H8, leaving F6 behind.
Centipede answers by moving the king from D7 to C6, and right after that our hero slides the queen across the board, from H8 to H6. With dungeon cunning, Centipede brings the king to C7.
With a steady hand, our hero brings the pawn to G7, while centipede's king advances from C7 to D7. our hero advances the king from G8 to H8, and centipede sets the king on C7, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Centipede pushes the king to B7. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 25 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 83% of the games on this floor.