Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on G1.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from D2 to D3. Centipede advances to G2 and claims our pawn.
Without hurry or fear, our hero places the king on F1. Centipede captures the knight on G1 and puts our hero in check.
A clean strike: our hero's king topples the rook on G1.
Centipede answers by moving the pawn from C5 to C4. From D3 to C4, our hero's pawn swallows Centipede's pawn.
With dungeon cunning, Centipede brings the bishop to E6. With a steady hand, our hero brings the pawn to C5, while centipede's pawn advances from G5 to G4.
our hero advances the pawn from B2 to B4, and centipede sets the bishop on D5, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Centipede pushes the king to D8, and right after that our hero's pawn takes B5, leaving B4 behind. Centipede answers by moving the knight from E7 to C8.
Check: our hero tightens the net by bringing the bishop to G5.
With dungeon cunning, Centipede brings the king to E8. With a steady hand, our hero brings the pawn to C6. Centipede moves the pawn from D7 to C6 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on C6.
Centipede advances to C6 and claims our pawn.
Without hurry or fear, our hero places the pawn on A5. From the dark, Centipede pushes the bishop to B5; then our hero's bishop takes F6, leaving G5 behind.
Centipede advances to F6 and claims our bishop.
our hero slides the pawn across the board, from E2 to E3, and with dungeon cunning, Centipede brings the king to F7. A clean strike: our hero's pawn topples the pawn on D4.
Centipede's king advances from F7 to G8. From D4 to E5, our hero's pawn swallows Centipede's pawn.
Centipede sets the knight on E7, watching every square. A clean strike: our hero's pawn topples the pawn on F6.
From the dark, Centipede pushes the knight to D5, and right after that our hero's pawn takes H4, leaving H2 behind. Centipede answers by moving the knight from D5 to F4; then our hero slides the king across the board, from G1 to F2.
With dungeon cunning, Centipede brings the king to F8. With a steady hand, our hero brings the king to G3, and centipede's knight advances from F4 to E6.
A clean strike: our hero's king topples the pawn on G4.
Centipede sets the knight on G5, watching every square. From G4 to G5, our hero's king swallows Centipede's knight.
From the dark, Centipede pushes the bishop to C4; then our hero's pawn takes H5, leaving H4 behind. Centipede answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Centipede brings the bishop to D3. With a steady hand, our hero brings the king to F4, while centipede's bishop advances from D3 to B5.
our hero advances the king from F4 to F5, and centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the king on G6.
From the dark, Centipede pushes the king to G8. our hero gives check with the pawn on H7.
Centipede answers by moving the king from G8 to H8; then our hero slides the pawn across the board, from F6 to F7. Centipede gives check with the bishop on D3.
With a steady hand, our hero brings the king to F6, and centipede's bishop advances from D3 to G6. Promotion: on F8, our hero turns a pawn into a queen.
Centipede advances to H7 and claims our pawn.
Without hurry or fear, our hero places the queen on A8. From the dark, Centipede pushes the bishop to D3.
By taking the pawn on A7, our hero drives Centipede into check.
Centipede answers by moving the king from H7 to H8, and right after that our hero slides the king across the board, from F6 to E7. With dungeon cunning, Centipede brings the king to G8.
With a steady hand, our hero brings the king to D6, while centipede's bishop advances from D3 to B5. our hero advances the king from D6 to C7, and centipede sets the king on H7, watching every square.
our hero gives check with the king on B6.
From the dark, Centipede pushes the bishop to D7. By taking the bishop on D7, our hero drives Centipede into check.
Centipede answers by moving the king from H7 to H8. A clean strike: our hero's king topples the pawn on A6.
With dungeon cunning, Centipede brings the king to G8. With a steady hand, our hero brings the queen to D6, and centipede's king advances from G8 to H8.
our hero advances the king from A6 to B6, while centipede sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Centipede pushes the king to H7; then our hero's pawn takes A7, leaving A6 behind. Centipede answers by moving the king from H7 to G7.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Centipede brings the king to F7. Check: our hero tightens the net by bringing the queen to A7.
Centipede's king advances from F7 to E8. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 28 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 6
- Material captured (hero / opponent)
- 19 / 10
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 90% of the games on this floor.