Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the king leaps from B3 to A2 and captures the enemy rook.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

our hero advances the king from E1 to D2, and right after that centipede sets the king on D7, watching every square. our hero captures the enemy pawn: the king leaps from D2 to D3.

From the dark, Centipede pushes the pawn to G3, while our hero's king takes C4, leaving D3 behind. Centipede answers by moving the king from D7 to D6.

our hero captures the enemy pawn: the king leaps from C4 to B4.

With dungeon cunning, Centipede brings the rook to D5. With a steady hand, our hero brings the king to C4, and right after that centipede's rook advances from D5 to G5.

our hero advances the king from C4 to D4; then centipede sets the rook on A5, watching every square. Without hurry or fear, our hero places the king on C4.

Centipede's rook falls on A2 and tears the pawn from our hero.

our hero's king takes B3, leaving C4 behind. Centipede answers by moving the king from D6 to C6. our hero claims the enemy rook by landing on A2.

With dungeon cunning, Centipede brings the king to C5. With a steady hand, our hero brings the king to B3; then centipede's king advances from C5 to D5.

our hero advances the king from B3 to C3, and right after that centipede sets the king on D6, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Centipede pushes the pawn to H5, while our hero's king takes E3, leaving D4 behind. Centipede answers by moving the pawn from G6 to G5, and our hero slides the king across the board, from E3 to E2.

With dungeon cunning, Centipede brings the king to E5. With a steady hand, our hero brings the king to F3. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede's king advances from E5 to D6; then our hero advances the king from F3 to G2. Centipede sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the king on H3, and from the dark, Centipede pushes the king to C6. our hero's king takes G2, leaving H3 behind, while centipede answers by moving the king from C6 to C5.

our hero slides the king across the board, from G2 to H3. Centipede gives check with the pawn on G4.

our hero captures the enemy pawn: the king leaps from H3 to H4.

Centipede's pawn advances from F5 to F4. our hero claims the enemy pawn by landing on H5.

Centipede sets the pawn on F5, watching every square. Without hurry or fear, our hero places the king on H4, while from the dark, Centipede pushes the king to D4.

our hero's king takes G5, leaving H4 behind, and centipede answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the king leaps from G5 to F4.

With dungeon cunning, Centipede brings the pawn to G2. our hero claims the enemy pawn by landing on F5.

Centipede's king advances from D4 to E3; then our hero advances the king from F5 to G4. On G1, Centipede promotes and gains a reinforcing knight.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
58 s
Moves
52
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (52 moves) lasted longer than 43% of the games on this floor.

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