Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from D3 to D4, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the knight from B6 to A4; then our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to F4. Rat moves the knight from A4 to C3 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on C3.

Rat sets the king on D6, watching every square. From C3 to C4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the pawn to E5. By taking the pawn on E5, our hero drives Rat into check.

Rat answers by moving the king from D6 to D7, and right after that our hero slides the king across the board, from C4 to C5. With dungeon cunning, Rat brings the king to E7.

A clean strike: our hero's king topples the pawn on C6.

Rat's pawn advances from A5 to A4. From C6 to C7, our hero's king swallows Rat's pawn.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to F6, and rat's pawn advances from G5 to G4. our hero gives check with the pawn on F7.

Rat sets the king on F8, watching every square. From E7, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to G7. Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from G7 to H7. From E8 to A4, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G7. By taking the pawn on G4, our hero drives Rat into check.

Rat's king advances from G7 to F8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 32 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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