Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to F7, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from D7 to D6, while our hero slides the pawn across the board, from D2 to D4.

With dungeon cunning, Rat brings the knight to D8. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat's pawn advances from D6 to D5. our hero advances the king from E1 to D2, and right after that rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the king on D3. Rat's pawn reaches E4 and threatens our hero's king.

our hero's king takes D4, leaving D3 behind. Rat answers by moving the king from F7 to E6, and our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the pawn to C6. our hero claims the enemy pawn by landing on E4.

Rat's pawn falls on E4 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from D4 to E4.

Rat sets the knight on B7, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the king from E6 to F7, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the pawn to H5. A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero claims the enemy pawn by landing on H5.

Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to F7, while our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the knight from B7 to A5. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Rat brings the knight to B7. our hero gives check with the queen on H7.

Rat's king advances from F7 to E6. our hero captures the enemy knight: the queen leaps from H7 to B7.

Rat sets the king on F6, watching every square. our hero captures the pawn on C6 and leaves Rat in check.

From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the queen leaps from C6 to A4.

Rat answers by moving the king from G7 to G8, while our hero slides the queen across the board, from A4 to D7. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the pawn to C6; then rat's king advances from H8 to G8. our hero advances the pawn from C6 to C7, and right after that rat sets the king on F8, watching every square.

Mate. our hero's queen on C8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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