Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero answers with fury: the pawn leaps from A2 to B3 and captures the enemy pawn.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on C3. From the dark, Centipede pushes the pawn to B3. our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Centipede answers by moving the king from E8 to D8, while our hero slides the bishop across the board, from F1 to G2. With dungeon cunning, Centipede brings the pawn to F5.

With a steady hand, our hero brings the bishop to D5; then centipede's king advances from D8 to C7. our hero claims the enemy pawn by landing on F7.

Centipede sets the king on B7, watching every square. our hero captures the enemy pawn: the bishop leaps from F7 to G6.

From the dark, Centipede pushes the pawn to H3. our hero claims the enemy pawn by landing on F5.

Centipede answers by moving the king from B7 to C7. our hero captures the enemy pawn: the bishop leaps from F5 to G4.

With dungeon cunning, Centipede brings the king to B7. our hero claims the enemy pawn by landing on H3.

Centipede's pawn advances from G5 to G4. our hero captures the enemy pawn: the bishop leaps from H3 to G4.

Centipede sets the king on C6, watching every square, while without hurry or fear, our hero places the pawn on D4. From the dark, Centipede pushes the king to C7, and our hero's pawn takes D5, leaving D4 behind.

Centipede answers by moving the king from C7 to B8, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Centipede brings the king to B7.

With a steady hand, our hero brings the pawn to D7; then centipede's king advances from B7 to C7. our hero's pawn crowns on D8 and becomes a queen.

Centipede sets the king on C6, watching every square, and without hurry or fear, our hero places the queen on D3. From the dark, Centipede pushes the king to C7, while our hero's pawn takes B4, leaving B3 behind.

Centipede answers by moving the king from C7 to B6, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Centipede brings the king to C7.

With a steady hand, our hero brings the pawn to C5, and right after that centipede's king advances from C7 to B8. our hero advances the pawn from B4 to B5; then centipede sets the king on C7, watching every square.

our hero gives check with the queen on H7.

From the dark, Centipede pushes the king to B8, and our hero's pawn takes C6, leaving C5 behind.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
43
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 30% of the games on this floor.

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