Battle chronicle

In the depths of Sewers, our hero faces Centipede.

A cruel blow: Centipede's king captures our hero's bishop on E6.

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

With a steady hand, our hero brings the bishop to G2, and centipede's pawn advances from H4 to H3. A clean strike: our hero's bishop topples the pawn on H3.

Centipede sets the king on E7, watching every square. From H3 to G4, our hero's bishop swallows Centipede's pawn.

our hero activates Backstab and silently removes a threat from Centipede.

From the dark, Centipede pushes the pawn to B3. A clean strike: our hero's pawn topples the pawn on B3.

Centipede answers by moving the king from E7 to E8, and our hero slides the bishop across the board, from G4 to E6. With dungeon cunning, Centipede brings the king to E7.

A clean strike: our hero's bishop topples the pawn on F7.

Centipede's pawn advances from F6 to F5. From F7 to G6, our hero's bishop swallows Centipede's pawn.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede sets the pawn on F4, watching every square, and right after that without hurry or fear, our hero places the bishop on E4. From the dark, Centipede pushes the king to E6; then our hero's bishop takes F3, leaving E4 behind.

Centipede answers by moving the king from E6 to F7. our hero slides the bishop across the board, from F3 to G4. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

With dungeon cunning, Centipede brings the king to E8, while with a steady hand, our hero brings the bishop to E6. Centipede's king advances from E8 to D8.

our hero advances the bishop from E6 to D5; then centipede sets the king on D7, watching every square. Check: our hero tightens the net by bringing the bishop to E6.

From the dark, Centipede pushes the king to D8, and our hero's bishop takes F7, leaving E6 behind. Centipede answers by moving the king from D8 to D7.

From E6, our hero's bishop forces Centipede to defend.

With dungeon cunning, Centipede brings the king to E8. Check: our hero tightens the net by bringing the bishop to D7.

Centipede's king advances from E8 to F7. our hero gives check with the bishop on E6.

Centipede sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on B4; then from the dark, Centipede pushes the king to F8.

our hero's pawn takes B5, leaving B4 behind. Centipede answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from B5 to B6.

With dungeon cunning, Centipede brings the king to F6, while with a steady hand, our hero brings the pawn to B7. Centipede's king advances from F6 to G7.

Promotion: on B8, our hero turns a pawn into a queen.

Centipede sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A4, and right after that from the dark, Centipede pushes the king to G6.

our hero's pawn takes A5, leaving A4 behind. Centipede answers by moving the king from G6 to H7, while our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Centipede brings the king to G7, and with a steady hand, our hero brings the pawn to A7. Centipede's king advances from G7 to G6.

Promotion: on A8, our hero turns a pawn into a queen.

Centipede sets the king on G7, watching every square. Without hurry or fear, our hero places the queen on C8; then from the dark, Centipede pushes the king to F6.

our hero's pawn takes B4, leaving B2 behind. Centipede answers by moving the king from F6 to G7, and our hero slides the pawn across the board, from B4 to B5.

With dungeon cunning, Centipede brings the king to H7, while with a steady hand, our hero brings the pawn to B6. Centipede's king advances from H7 to G6.

our hero advances the pawn from B6 to B7; then centipede sets the king on G7, watching every square. Promotion: on B8, our hero turns a pawn into a queen.

From the dark, Centipede pushes the king to H7. Check: our hero tightens the net by bringing the rook to A7.

Centipede answers by moving the king from H7 to G6, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Centipede brings the king to F6, and with a steady hand, our hero brings the pawn to D5.

Centipede's king advances from F6 to G6. our hero advances the pawn from D5 to D6, and right after that centipede sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on D7. Centipede advances to E6 and claims our bishop.

Mate. our hero's queen on D8 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
5 / 3
First capture
move 1
Skills used
3

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 80% of the games on this floor.

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