Battle chronicle

The duel begins: our hero against Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on G2.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A6.

Centipede's bishop advances from F5 to C2. our hero advances the king from E1 to F2, and right after that centipede sets the king on F7, watching every square.

our hero captures the enemy pawn: the rook leaps from A6 to A7.

After toppling the pawn on G2, Centipede threatens our hero's king.

our hero claims the enemy rook by landing on G2.

Centipede answers by moving the knight from E7 to D5. our hero captures the pawn on D7 and leaves Centipede in check.

With dungeon cunning, Centipede brings the king to E6. our hero claims the enemy pawn by landing on G7.

Centipede's king advances from E6 to F5. our hero advances the rook from G7 to D7; then centipede sets the knight on B4, watching every square.

Without hurry or fear, our hero places the rook on C7. From the dark, Centipede pushes the bishop to A4. our hero captures the enemy pawn: the rook leaps from C7 to C5.

Centipede answers by moving the pawn from D4 to D3, while our hero slides the rook across the board, from C5 to C4. With dungeon cunning, Centipede brings the pawn to G4.

our hero captures the enemy knight: the rook leaps from C4 to B4.

Centipede gives check with the bishop on C6.

our hero advances the king from G2 to G3. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede sets the bishop on D7, watching every square. Without hurry or fear, our hero places the rook on B2, while from the dark, Centipede pushes the bishop to C8.

our hero's rook takes D2, leaving B2 behind, and centipede answers by moving the king from F5 to F6. our hero captures the enemy pawn: the rook leaps from D2 to D3.

With dungeon cunning, Centipede brings the king to G5, and right after that with a steady hand, our hero brings the rook to E3. Centipede's king advances from G5 to H6.

our hero captures the enemy pawn: the rook leaps from E3 to E5.

Centipede sets the bishop on F5, watching every square. our hero claims the enemy bishop by landing on F5.

From the dark, Centipede pushes the king to H7. our hero's pawn takes H4, leaving H2 behind, while centipede answers by moving the king from H7 to G6.

From G5, our hero's rook forces Centipede to defend.

With dungeon cunning, Centipede brings the king to F7; then with a steady hand, our hero brings the pawn to H5. Centipede's king advances from F7 to E8, and right after that our hero advances the pawn from H5 to H6.

Centipede sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H7, while from the dark, Centipede pushes the king to F8.

our hero's pawn crowns on H8 and becomes a queen.

Centipede answers by moving the king from F8 to F7; then our hero slides the queen across the board, from H8 to H6. With dungeon cunning, Centipede brings the king to E7.

From G7, our hero's rook forces Centipede to defend.

Centipede's king advances from E7 to E8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 33 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
18 / 1
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 44% of the games on this floor.

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