Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from H8 to F8 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to E5; then our hero's pawn takes H3, leaving H2 behind. Rat advances to H3 and claims our pawn.

From G2 to H3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to E3, while rat's king advances from E7 to E8.

our hero advances the pawn from F2 to F4, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the knight from D7 to F6.

By taking the pawn on G6, our hero drives Rat into check.

Rat advances to G6 and claims our pawn.

With a steady hand, our hero brings the pawn to C3, and rat's knight advances from F6 to G8. our hero advances the pawn from D2 to D4.

Rat advances to D4 and claims our pawn.

From E3 to D4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F5; then our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from G8 to F6, and right after that our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to D3, while rat's king advances from F5 to F4.

our hero advances the king from D3 to E2, and rat sets the pawn on C5, watching every square. A clean strike: our hero's pawn topples the pawn on C5.

From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the knight from F6 to H5; then our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the king to C4, and rat's pawn advances from E5 to E4.

our hero advances the king from C4 to B5, while rat sets the knight on G7, watching every square. Without hurry or fear, our hero places the king on A6.

From the dark, Rat pushes the knight to E6; then our hero's king takes B7, leaving A6 behind. Rat answers by moving the king from F3 to E3, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the pawn to H6, while rat's king advances from F4 to F5.

our hero advances the pawn from H6 to H7, and rat sets the knight on F8, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G5. From H8 to F8, our hero's queen swallows Rat's knight.

Rat answers by moving the pawn from E4 to E3; then our hero slides the queen across the board, from F8 to E8. With dungeon cunning, Rat brings the pawn to E2.

From B7 to C7, our hero's king swallows Rat's pawn.

Rat's king advances from G5 to F5. A clean strike: our hero's queen topples the pawn on E2.

Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to G6.

A clean strike: our hero's king topples the pawn on A5.

Rat answers by moving the king from G6 to H7, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G6.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G6 to G7. our hero advances the queen from E2 to F2, and rat sets the king on G6, watching every square.

our hero gives check with the queen on G8.

From the dark, Rat pushes the king to H6. Mate. our hero's queen on H2 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 30 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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