Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero's pawn lands on E4 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G3. From the dark, Centipede pushes the knight to C6; then our hero's pawn takes H3, leaving H2 behind.
Centipede answers by moving the rook from G4 to E4, and right after that our hero slides the pawn across the board, from F2 to F3. Centipede moves the bishop from F5 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the rook on E4.
Centipede's pawn advances from G5 to G4. our hero advances the pawn from D2 to D3, and centipede sets the bishop on G2, watching every square.
Without hurry or fear, our hero places the bishop on G5. From the dark, Centipede pushes the knight to D8, and right after that our hero's pawn takes A4, leaving A2 behind.
Centipede answers by moving the pawn from D7 to D5. A clean strike: our hero's pawn topples the pawn on D5.
With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the pawn to E4, and centipede's knight advances from D8 to F7.
our hero advances the bishop from G5 to H4, while centipede sets the bishop on F3, watching every square. From G1 to F3, our hero's knight swallows Centipede's bishop.
From the dark, Centipede pushes the pawn to C4; then our hero's knight takes G5, leaving F3 behind. Centipede advances to G5 and claims our knight.
From H4 to G5, our hero's bishop swallows Centipede's knight.
With dungeon cunning, Centipede brings the king to E8. A clean strike: our hero's pawn topples the pawn on C4.
Centipede's pawn advances from G7 to G6. our hero advances the pawn from B2 to B4, and centipede sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Centipede pushes the pawn to A5, and right after that our hero's pawn takes B5, leaving B4 behind.
Centipede answers by moving the king from F7 to E8; then our hero slides the bishop across the board, from G5 to D2. With dungeon cunning, Centipede brings the pawn to G5.
From D2 to G5, our hero's bishop swallows Centipede's pawn.
Centipede's king advances from E8 to F8. our hero advances the bishop from G5 to D2. Check from Centipede: the pawn plants itself on D3.
From C2 to D3, our hero's pawn swallows Centipede's pawn.
From the dark, Centipede pushes the king to F7. A clean strike: our hero's bishop topples the pawn on A5.
Centipede answers by moving the king from F7 to E8, and right after that our hero slides the rook across the board, from A1 to F1. With dungeon cunning, Centipede brings the king to D7.
With a steady hand, our hero brings the rook to F6, while centipede's king advances from D7 to C8. our hero advances the rook from F6 to F7, and centipede sets the king on B8, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Centipede pushes the pawn to A5. By taking the pawn on E5, our hero drives Centipede into check.
Centipede answers by moving the king from B8 to C8; then our hero slides the bishop across the board, from E5 to C3. With dungeon cunning, Centipede brings the king to D8.
By taking the pawn on A5, our hero drives Centipede into check.
Centipede's king advances from D8 to E8. our hero advances the rook from F7 to C7, while centipede sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Centipede pushes the king to E8; then our hero's king takes F4, leaving E3 behind.
Centipede answers by moving the king from E8 to D8. From F4 to G4, our hero's king swallows Centipede's pawn.
With dungeon cunning, Centipede brings the king to E8. With a steady hand, our hero brings the king to F5, while centipede's king advances from E8 to F8.
our hero advances the king from F5 to E6, and centipede sets the king on E8, watching every square. Mate. our hero's rook on C8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 20 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 19 / 4
- First capture
- move 3
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 73% of the games on this floor.