Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on G4.
Draw. The dungeon keeps the names of our hero and Centipede.
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The battle, move by move
our hero claims the enemy pawn by landing on A6.
From the dark, Centipede pushes the pawn to E4. our hero captures the enemy pawn: the rook leaps from A6 to A7.
Centipede answers by moving the knight from E7 to C8, while our hero slides the rook across the board, from A7 to C7. With dungeon cunning, Centipede brings the king to E7.
our hero captures the enemy pawn: the rook leaps from C7 to C5.
Centipede's bishop advances from F5 to H7. our hero advances the knight from G1 to E2, and right after that centipede sets the pawn on D6, watching every square.
Check: our hero tightens the net by bringing the rook to C7.
From the dark, Centipede pushes the king to F6. our hero claims the enemy knight by landing on C8.
Centipede answers by moving the pawn from E4 to E3, and our hero slides the rook across the board, from C8 to C6. With dungeon cunning, Centipede brings the king to E5.
With a steady hand, our hero brings the knight to G3, and right after that centipede's bishop advances from H7 to E4. our hero advances the rook from C6 to C7; then centipede sets the bishop on F3, watching every square.
our hero claims the enemy pawn by landing on G7.
From the dark, Centipede pushes the bishop to H1. our hero captures the pawn on G5 and leaves Centipede in check.
Centipede answers by moving the king from E5 to F6. our hero claims the enemy rook by landing on G4.
With dungeon cunning, Centipede brings the king to E5. From E4, our hero's rook forces Centipede to defend.
Centipede's king advances from E5 to D5. our hero advances the king from E1 to E2. Centipede's bishop falls on E4 and tears the rook from our hero.
our hero captures the enemy bishop: the knight leaps from G3 to E4.
A cruel blow: Centipede's king captures our hero's knight on E4.
our hero's pawn takes H4, leaving H2 behind. Centipede answers by moving the king from E4 to F4, and our hero slides the king across the board, from E2 to D3.
With dungeon cunning, Centipede brings the king to G4. our hero claims the enemy pawn by landing on D4.
Centipede's king falls on H4 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from D4 to E3.
Centipede sets the king on H3, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Centipede pushes the king to H2, and our hero's king takes D5, leaving D4 behind.
Centipede answers by moving the king from H2 to H3. our hero claims the enemy pawn by landing on D6.
Neither our hero nor Centipede claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 52 s
- Moves
- 45
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 19 / 9
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 33% of the games on this floor.