Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero answers with fury: the rook leaps from A7 to E7 and captures the enemy knight.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero's knight takes F3, leaving G1 behind. Centipede answers by moving the pawn from D7 to D6. our hero captures the enemy pawn: the rook leaps from A1 to A6.
With dungeon cunning, Centipede brings the bishop to D3. our hero claims the enemy pawn by landing on A7.
Centipede's king advances from E8 to D8. our hero captures the enemy pawn: the bishop leaps from C1 to G5.
our hero activates Backstab and silently removes a threat from Centipede.
Centipede sets the king on E8, watching every square. our hero captures the knight on E7 and leaves Centipede in check.
From the dark, Centipede pushes the king to F8. our hero's rook takes D7, leaving E7 behind, while centipede answers by moving the king from F8 to E8.
our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Centipede brings the king to F8. our hero captures the enemy pawn: the knight leaps from F3 to E5.
Centipede's bishop advances from D3 to E4. And it is checkmate: our hero ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 25 s
- Moves
- 17
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 1
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (17 moves) lasted longer than 7% of the games on this floor.