Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival bishop on G5.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on C3. Check from Centipede: the knight plants itself on C2.
our hero's king takes D1, leaving E1 behind. Centipede gives check with the knight on E3.
our hero slides the king across the board, from D1 to D2. Centipede's knight reaches C2 and threatens our hero's king.
A clean strike: our hero's king topples the knight on C2.
Centipede's pawn advances from A6 to A5. From C1 to G5, our hero's bishop swallows Centipede's bishop.
our hero activates Backstab and silently removes a threat from Centipede.
Centipede sets the pawn on E4, watching every square. Without hurry or fear, our hero places the knight on H3, and right after that from the dark, Centipede pushes the pawn to A4.
our hero's bishop takes C1, leaving G5 behind; then centipede answers by moving the pawn from D7 to D5. our hero slides the king across the board, from C2 to B2.
With dungeon cunning, Centipede brings the pawn to D4. From C3 to D4, our hero's pawn swallows Centipede's pawn.
Centipede's pawn advances from C5 to C4, while our hero advances the king from B2 to A3. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede sets the pawn on G5, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Centipede pushes the pawn to E6.
A clean strike: our hero's king topples the pawn on C4.
Centipede answers by moving the pawn from G5 to G4. our hero slides the knight across the board, from H3 to G1, while with dungeon cunning, Centipede brings the pawn to A5.
With a steady hand, our hero brings the bishop to E3, and centipede's pawn advances from G4 to G3. our hero advances the knight from G1 to H3.
Centipede sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the knight on F4. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
From the dark, Centipede pushes the pawn to A4, while our hero's knight takes H5, leaving F4 behind. Centipede answers by moving the pawn from A4 to A3.
A clean strike: our hero's knight topples the pawn on G3.
With dungeon cunning, Centipede brings the king to C7, while with a steady hand, our hero brings the bishop to C1. Centipede's king advances from C7 to C8.
A clean strike: our hero's bishop topples the pawn on A3.
Centipede sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on D5, and right after that from the dark, Centipede pushes the king to B8.
A clean strike: our hero's pawn topples the pawn on E6.
Centipede answers by moving the king from B8 to C7, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Centipede brings the king to D7, and with a steady hand, our hero brings the pawn to E4.
Centipede's king advances from D7 to C7. Promotion: on E8, our hero turns a pawn into a queen.
Centipede sets the king on B7, watching every square. From E7, our hero's queen forces Centipede to defend.
From the dark, Centipede pushes the king to A8. Check: our hero tightens the net by bringing the queen to F8.
Centipede answers by moving the king from A8 to A7, and our hero slides the queen across the board, from F8 to F1. With dungeon cunning, Centipede brings the king to A8, while with a steady hand, our hero brings the pawn to E5.
Centipede's king advances from A8 to A7. our hero advances the pawn from E5 to E6; then centipede sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on E7, and right after that from the dark, Centipede pushes the king to A8. Promotion: on E8, our hero turns a pawn into a queen.
Centipede answers by moving the king from A8 to B7. Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Centipede brings the king to B6. our hero gives check with the queen on B8.
Centipede's king advances from B6 to A6. From F6, our hero's queen forces Centipede to defend.
Centipede sets the king on A5, watching every square. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 3
- Skills used
- 3
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 73% of the games on this floor.