Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the rook leaps from H5 to H4 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

From A1 to A6, our hero's rook swallows Centipede's pawn.

From the dark, Centipede pushes the knight to C6; then our hero's rook takes A4, leaving A6 behind. Centipede's rook reaches E4 and threatens our hero's king.

our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Centipede brings the pawn to A6. A clean strike: our hero's rook topples the pawn on A6.

Centipede's pawn advances from D4 to D3. From C1 to G5, our hero's bishop swallows Centipede's pawn.

Centipede sets the bishop on H7, watching every square. our hero gives check with the rook on A8.

From the dark, Centipede pushes the knight to D8. By taking the knight on D8, our hero drives Centipede into check.

Centipede answers by moving the king from E8 to F7. By taking the pawn on D7, our hero drives Centipede into check.

With dungeon cunning, Centipede brings the king to G8. From D7 to D3, our hero's rook swallows Centipede's pawn.

Centipede's king advances from G8 to F7. From D7, our hero's rook forces Centipede to defend.

Centipede sets the king on F8, watching every square. Check: our hero tightens the net by bringing the rook to D8.

From the dark, Centipede pushes the king to F7. our hero gives check with the rook on D7.

Centipede answers by moving the king from F7 to G6, and right after that our hero slides the bishop across the board, from G5 to E3. With dungeon cunning, Centipede brings the rook to C4.

With a steady hand, our hero brings the rook to D5. Centipede's rook reaches C2 and threatens our hero's king.

our hero advances the king from F2 to F3, and centipede sets the king on F7, watching every square. A clean strike: our hero's rook topples the pawn on E5.

From the dark, Centipede pushes the rook to C4. From E3 to C5, our hero's bishop swallows Centipede's pawn.

Centipede answers by moving the king from F7 to F6; then our hero slides the rook across the board, from E5 to H5. With dungeon cunning, Centipede brings the bishop to F5.

With a steady hand, our hero brings the bishop to E3, and centipede's rook advances from C4 to H4. A clean strike: our hero's rook topples the rook on H4.

Centipede sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the rook on H5. From the dark, Centipede pushes the pawn to G6.

From G5, our hero's rook forces Centipede to defend.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede answers by moving the king from E5 to E6. By taking the pawn on G6, our hero drives Centipede into check.

With dungeon cunning, Centipede brings the king to D5, while with a steady hand, our hero brings the king to F4. Centipede's king advances from D5 to C4, and our hero advances the rook from G6 to E6.

Centipede sets the king on B5, watching every square. Without hurry or fear, our hero places the rook on D6, and right after that from the dark, Centipede pushes the king to B4.

our hero's king takes E4, leaving F4 behind; then centipede answers by moving the king from B4 to A3. our hero slides the king across the board, from E4 to D3.

With dungeon cunning, Centipede brings the king to B3. Check: our hero tightens the net by bringing the rook to B6.

Centipede's king advances from B3 to A2, while our hero advances the king from D3 to C2. Centipede sets the king on A1, watching every square.

From D4, our hero's bishop forces Centipede to defend.

From the dark, Centipede pushes the king to A2. our hero delivers the final mate from A6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 61% of the games on this floor.

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