Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on C5.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3. Check from Bat: the rook plants itself on A1.

our hero advances the king from E1 to F2, and right after that bat sets the rook on A8, watching every square. Without hurry or fear, our hero places the knight on H3.

From the dark, Bat pushes the knight to F6, while our hero's king takes E3, leaving F2 behind. Check from Bat: the knight plants itself on G4.

our hero captures the enemy pawn: the king leaps from E3 to E4.

Bat gives check with the knight on F6.

With a steady hand, our hero brings the king to F5, and right after that bat's knight advances from F6 to H7. our hero advances the king from F5 to E6.

Check from Bat: the knight plants itself on F8.

our hero claims the enemy pawn by landing on D6.

From the dark, Bat pushes the pawn to E4, and our hero's king takes C7, leaving D6 behind. Bat answers by moving the rook from A8 to A5.

our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Bat brings the rook to A2. With a steady hand, our hero brings the knight to F4.

Bat gives check with the knight on D7.

our hero claims the enemy pawn by landing on B7.

Bat sets the rook on A3, watching every square, and without hurry or fear, our hero places the king on C6. Check from Bat: the knight plants itself on E5.

our hero claims the enemy pawn by landing on C5.

Bat's rook falls on B3 and tears the pawn from our hero.

our hero slides the king across the board, from C5 to D4; then with dungeon cunning, Bat brings the knight to F7. our hero claims the enemy pawn by landing on E4.

Bat's rook advances from B3 to B6. our hero advances the king from E4 to F5; then bat sets the rook on B8, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Bat pushes the knight to G5. our hero captures the enemy pawn: the king leaps from G6 to H6.

Bat answers by moving the rook from B8 to B4, while our hero slides the knight across the board, from F4 to D3. Bat gives check with the knight on F7.

With a steady hand, our hero brings the king to G6; then bat's rook advances from B4 to A4. our hero advances the pawn from G2 to G3, and right after that bat sets the rook on E4, watching every square.

Without hurry or fear, our hero places the knight on F4. From the dark, Bat pushes the rook to B4, while our hero's pawn takes H4, leaving H2 behind.

Bat answers by moving the rook from B4 to D4, and our hero slides the knight across the board, from F4 to E6. With dungeon cunning, Bat brings the knight to D8.

From G7, our hero's knight forces Bat to defend.

Bat's king advances from E8 to D7. our hero advances the pawn from H4 to H5; then bat sets the rook on D2, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Bat pushes the king to E7, and our hero's pawn takes H6, leaving H5 behind.

Bat gives check with the rook on D6.

our hero slides the king across the board, from G6 to H5, and right after that with dungeon cunning, Bat brings the king to F6. our hero gives check with the knight on E8.

Bat's king advances from F6 to E7. our hero advances the knight from E8 to G7. Bat gives check with the rook on D5.

Without hurry or fear, our hero places the king on G6. Bat's rook reaches D6 and threatens our hero's king.

our hero's king takes G5, leaving G6 behind. Bat answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from E4 to E5.

Bat gives check with the knight on E6.

our hero claims the enemy knight by landing on E6.

Bat's rook advances from D6 to D7. our hero advances the knight from E6 to C5; then bat sets the rook on D5, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Bat pushes the king to E7. our hero's pawn crowns on H8 and becomes a queen.

Bat answers by moving the rook from D5 to D8, while our hero slides the queen across the board, from H8 to H6. With dungeon cunning, Bat brings the rook to D3.

With a steady hand, our hero brings the pawn to G4; then bat's rook advances from D3 to D8. our hero advances the king from G5 to F5, and right after that bat sets the rook on D5, watching every square.

Without hurry or fear, our hero places the knight on E4. From the dark, Bat pushes the rook to C5. our hero claims the enemy rook by landing on C5.

Bat answers by moving the king from E7 to D8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the king to E8.

With a steady hand, our hero brings the pawn to G6, and right after that bat's king advances from E8 to E7. our hero advances the pawn from G6 to G7; then bat sets the king on D8, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Bat pushes the king to E7. our hero gives check with the queen on G7.

Bat answers by moving the king from E7 to E8. Mate. our hero's queen on H8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 45 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 4

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 90% of the games on this floor.

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