Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the knight leaps from E6 to C7 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to D3; then bat's rook advances from H6 to H7. our hero claims the enemy pawn by landing on E4.
Bat's pawn falls on E4 and tears the pawn from our hero.
Without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the king to D7, while our hero's knight takes G5, leaving H3 behind.
Bat answers by moving the rook from H7 to E7. our hero captures the enemy pawn: the knight leaps from G5 to E4.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the bishop to G5, and right after that bat's rook advances from E7 to E8.
our hero advances the bishop from G5 to C1; then bat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Bat pushes the rook to B8, and our hero's bishop takes A3, leaving C1 behind. Bat answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Bat brings the rook to F8. With a steady hand, our hero brings the pawn to G3; then bat's rook advances from F8 to E8.
our hero advances the pawn from H2 to H4, and right after that bat sets the rook on E6, watching every square. Without hurry or fear, our hero places the bishop on B2.
From the dark, Bat pushes the king to F8. our hero claims the enemy pawn by landing on E5.
Bat's pawn falls on E5 and tears the pawn from our hero.
our hero slides the knight across the board, from E4 to G5; then with dungeon cunning, Bat brings the rook to C6. With a steady hand, our hero brings the pawn to E4, and right after that bat's pawn advances from C5 to C4.
our hero captures the enemy pawn: the bishop leaps from B2 to E5.
Bat sets the knight on C5, watching every square, while without hurry or fear, our hero places the bishop on D4. From the dark, Bat pushes the knight to B7, and our hero's king takes D2, leaving E1 behind.
Bat answers by moving the rook from C6 to C7, while our hero slides the king across the board, from D2 to C3. With dungeon cunning, Bat brings the knight to D6.
With a steady hand, our hero brings the pawn to E5. Check from Bat: the knight plants itself on B5.
our hero advances the king from C3 to B4, and right after that bat sets the rook on D7, watching every square. our hero captures the enemy pawn: the king leaps from B4 to C4.
From the dark, Bat pushes the king to E7. our hero claims the enemy knight by landing on B5.
Bat answers by moving the rook from D7 to B7. our hero captures the enemy pawn: the king leaps from B5 to A4.
With dungeon cunning, Bat brings the rook to D7. With a steady hand, our hero brings the bishop to E3, and right after that bat's king advances from E7 to D8.
our hero advances the king from A4 to B5; then bat sets the rook on H7, watching every square. Without hurry or fear, our hero places the king on A6.
From the dark, Bat pushes the rook to C7. Check: our hero tightens the net by bringing the knight to E6.
Bat answers by moving the king from D8 to C8. our hero claims the enemy rook by landing on C7.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the knight to D5; then bat's king advances from D8 to D7.
our hero claims the enemy pawn by landing on A7.
Bat sets the king on E6, watching every square. our hero captures the enemy pawn: the knight leaps from D5 to B6.
From the dark, Bat pushes the king to E7, while our hero's bishop takes F4, leaving E3 behind. Bat answers by moving the king from E7 to F7, and our hero slides the knight across the board, from B6 to D5.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the knight to F6, and right after that bat's king advances from E6 to F5.
our hero advances the pawn from H4 to H5; then bat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Bat pushes the king to E7, and our hero's pawn takes H7, leaving H6 behind. Bat answers by moving the king from E7 to F7.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Bat brings the king to G6. Check: our hero tightens the net by bringing the queen to H5.
Bat's king advances from G6 to G7. our hero gives check with the queen on H6.
Bat sets the king on F7, watching every square, and without hurry or fear, our hero places the knight on D5. From the dark, Bat pushes the king to G8, while our hero's pawn takes E6, leaving E5 behind.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 32 s
- Moves
- 87
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 2
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.