Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival rook on B4.

Bat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero advances the pawn from A2 to A3, and bat sets the rook on F4, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Bat pushes the rook to C4, and right after that our hero's pawn takes C3, leaving C2 behind. Bat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Bat brings the rook to F4. With a steady hand, our hero brings the pawn to H4, and bat's rook advances from F4 to B4.

A clean strike: our hero's pawn topples the rook on B4.

Bat sets the king on C8, watching every square. From B4 to C5, our hero's pawn swallows Bat's pawn.

Bat moves the pawn from D6 to C5 and topples our hero's pawn.

our hero's pawn takes D3, leaving D2 behind. Bat answers by moving the king from C8 to D7, and right after that our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Bat brings the king to C8. A clean strike: our hero's pawn topples the pawn on D5.

Bat's king advances from C8 to B8. our hero advances the pawn from E2 to E4. our hero activates Backstab and silently removes a threat from Bat.

Bat sets the pawn on H5, watching every square. Check: our hero tightens the net by bringing the bishop to F4.

From the dark, Bat pushes the king to C8. our hero's bishop takes E3, leaving F4 behind; then bat answers by moving the king from C8 to D8.

A clean strike: our hero's bishop topples the pawn on C5.

With dungeon cunning, Bat brings the king to D7. From C5 to B6, our hero's bishop swallows Bat's pawn.

Bat's king advances from D7 to C8, while our hero advances the pawn from B2 to B4. Bat sets the king on D7, watching every square.

From A7, our hero's rook forces Bat to defend.

our hero activates Backstab and silently removes a threat from Bat.

From the dark, Bat pushes the king to E8. Check: our hero tightens the net by bringing the rook to A8.

Bat answers by moving the king from E8 to F7. our hero slides the knight across the board, from G1 to H3, while with dungeon cunning, Bat brings the king to G6.

From F4, our hero's knight forces Bat to defend.

Bat's king advances from G6 to H7; then our hero advances the bishop from B6 to D4. Bat sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the knight on E6.

From the dark, Bat pushes the king to H7; then our hero's knight takes F4, leaving E6 behind. Bat answers by moving the king from H7 to H6.

our hero slides the pawn across the board, from G2 to G4. Bat advances to G4 and claims our pawn.

From F3 to G4, our hero's pawn swallows Bat's pawn.

Bat's king advances from H6 to H7, and right after that our hero advances the knight from F4 to H5. Bat sets the king on H6, watching every square; then without hurry or fear, our hero places the knight on F6.

From the dark, Bat pushes the king to G7. our hero gives check with the knight on H5.

Bat answers by moving the king from G7 to H7. our hero slides the pawn across the board, from D5 to D6, while with dungeon cunning, Bat brings the king to G6.

With a steady hand, our hero brings the pawn to D7, and bat's king advances from G6 to H6. our hero advances the knight from H5 to F6.

Bat sets the king on G7, watching every square. From H5, our hero's knight forces Bat to defend.

From the dark, Bat pushes the king to F7. Promotion: on D8, our hero turns a pawn into a queen.

Bat answers by moving the king from F7 to G6. our hero gives check with the knight on F4.

With dungeon cunning, Bat brings the king to F7. Mate. our hero's queen on C7 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 5
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

More from floor 4