Battle chronicle

In the depths of Sewers, our hero faces Centipede.

With an adventurer's precision, our hero takes the rival rook on A1.

Draw. The dungeon keeps the names of our hero and Centipede.

Loading…

The battle, move by move

From C2 to D3, our hero's pawn swallows Centipede's pawn.

From the dark, Centipede pushes the rook to H3; then our hero's bishop takes B2, leaving C1 behind. Centipede gives check with the rook on H1.

our hero slides the king across the board, from E1 to E2. Centipede moves the rook from H1 to A1 and topples our hero's rook.

A clean strike: our hero's bishop topples the rook on A1.

Centipede's king advances from E8 to F8. From A1 to F6, our hero's bishop swallows Centipede's pawn.

Centipede sets the bishop on C1, watching every square; then without hurry or fear, our hero places the king on D1. From the dark, Centipede pushes the pawn to G5.

From D1 to C1, our hero's king swallows Centipede's bishop.

Centipede answers by moving the king from F8 to G8; then our hero slides the bishop across the board, from F6 to E7. With dungeon cunning, Centipede brings the pawn to B3.

With a steady hand, our hero brings the king to B2, and centipede's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.

Centipede sets the pawn on F5, watching every square. From B2 to B3, our hero's king swallows Centipede's pawn.

From the dark, Centipede pushes the king to G7; then our hero's bishop takes D6, leaving E7 behind. Centipede answers by moving the pawn from F5 to F4.

From G3 to F4, our hero's pawn swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to F6. With a steady hand, our hero brings the bishop to B8, while centipede's king advances from F6 to F7.

our hero advances the pawn from D3 to D4, and centipede sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on D5.

From the dark, Centipede pushes the king to E7, and right after that our hero's king takes C4, leaving B3 behind. Centipede answers by moving the king from E7 to F6; then our hero slides the king across the board, from C4 to C5.

With dungeon cunning, Centipede brings the king to F5. With a steady hand, our hero brings the pawn to D6. Centipede moves the pawn from G5 to F4 and topples our hero's pawn.

our hero advances the pawn from D6 to D7, while centipede sets the pawn on F3, watching every square. Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Centipede pushes the pawn to F2; then our hero's queen takes D1, leaving D8 behind. Centipede answers by moving the king from F5 to E4, and right after that our hero slides the king across the board, from C5 to C4.

With dungeon cunning, Centipede brings the king to F5. With a steady hand, our hero brings the king to D3, while centipede's pawn advances from H6 to H5.

our hero advances the king from D3 to E2, and centipede sets the king on E6, watching every square. A clean strike: our hero's king topples the pawn on F2.

From the dark, Centipede pushes the pawn to H4, and right after that our hero's king takes F3, leaving F2 behind. Centipede answers by moving the king from E6 to F6; then our hero slides the king across the board, from F3 to G4.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

With dungeon cunning, Centipede brings the king to E6, and with a steady hand, our hero brings the king to H3. Centipede's king advances from E6 to F6, while our hero advances the king from H3 to H2.

Centipede sets the king on G7, watching every square. Without hurry or fear, our hero places the king on H1; then from the dark, Centipede pushes the king to F6.

From F1, our hero's queen forces Centipede to defend.

Centipede answers by moving the king from F6 to G7. Check: our hero tightens the net by bringing the bishop to E5.

With dungeon cunning, Centipede brings the king to H7. our hero gives check with the queen on H3.

Centipede's king advances from H7 to G6. From G4, our hero's queen forces Centipede to defend.

Centipede sets the king on H6, watching every square. Check: our hero tightens the net by bringing the bishop to F4.

From the dark, Centipede pushes the king to H7. our hero's queen takes G5, leaving G4 behind; then centipede answers by moving the king from H7 to H8.

From E5, our hero's bishop forces Centipede to defend.

With dungeon cunning, Centipede brings the king to H7, and with a steady hand, our hero brings the bishop to F6.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
14 / 6
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 80% of the games on this floor.

More from floor 6