Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

our hero's king lands on H4 and defeats Centipede's rook!

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

our hero advances the king from E1 to F1, and right after that centipede sets the bishop on E6, watching every square. Without hurry or fear, our hero places the knight on F3.

From the dark, Centipede pushes the knight to G6. our hero claims the enemy pawn by landing on G5.

Centipede answers by moving the pawn from D7 to D5, and our hero slides the knight across the board, from G5 to F3. With dungeon cunning, Centipede brings the king to E7.

With a steady hand, our hero brings the pawn to E3, and right after that centipede's pawn advances from E5 to E4. our hero advances the knight from F3 to D2; then centipede sets the rook on H4, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Centipede pushes the knight to F8, and our hero's king takes G3, leaving G2 behind.

Centipede answers by moving the bishop from E6 to F5. our hero claims the enemy rook by landing on H4.

With dungeon cunning, Centipede brings the king to E6. With a steady hand, our hero brings the bishop to A3; then centipede's king advances from E6 to E5.

our hero claims the enemy pawn by landing on C5.

Centipede sets the knight on H7, watching every square. our hero captures the pawn on D4 and leaves Centipede in check.

our hero activates Backstab and silently removes a threat from Centipede.

From the dark, Centipede pushes the king to D6. our hero claims the enemy pawn by landing on G7.

Centipede answers by moving the bishop from F5 to D7. our hero captures the pawn on E4 and leaves Centipede in check.

With dungeon cunning, Centipede brings the king to D5. From F6, our hero's knight forces Centipede to defend.

Centipede's king advances from D5 to C5. our hero captures the bishop on D7 and leaves Centipede in check.

Centipede sets the king on C6, watching every square. Without hurry or fear, our hero places the knight on F8, and from the dark, Centipede pushes the king to B5.

our hero captures the enemy knight: the knight leaps from F8 to H7.

Centipede answers by moving the king from B5 to B6, and right after that our hero slides the bishop across the board, from G7 to F8. With dungeon cunning, Centipede brings the king to A5; then with a steady hand, our hero brings the knight to F6.

Centipede's king advances from A5 to B5, and right after that our hero advances the knight from F6 to D7. Centipede sets the king on C4, watching every square.

Without hurry or fear, our hero places the pawn on E4, while from the dark, Centipede pushes the king to C3. our hero's pawn takes E5, leaving E4 behind.

Centipede's king falls on C2 and tears the pawn from our hero.

our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Centipede brings the pawn to A5, and right after that with a steady hand, our hero brings the pawn to E7.

Centipede's king advances from C2 to B1. our hero's pawn crowns on E8 and becomes a queen.

A cruel blow: Centipede's king captures our hero's pawn on A2.

Without hurry or fear, our hero places the knight on B8, and from the dark, Centipede pushes the pawn to A6. our hero captures the enemy pawn: the knight leaps from B8 to A6.

Centipede answers by moving the pawn from A5 to A4, and right after that our hero slides the queen across the board, from E8 to E1. With dungeon cunning, Centipede brings the king to B3.

From C5, our hero's knight forces Centipede to defend.

Centipede's king advances from B3 to C4. Check: our hero tightens the net by bringing the queen to C1.

Centipede sets the king on B4, watching every square. our hero gives check with the queen on B1.

From the dark, Centipede pushes the king to A5. our hero's queen takes A1, leaving B1 behind, and centipede answers by moving the king from A5 to B6.

our hero captures the pawn on A4 and leaves Centipede in check.

With dungeon cunning, Centipede brings the king to A6, and right after that with a steady hand, our hero brings the queen to B1. Centipede's king advances from A6 to A7; then our hero advances the knight from A4 to C5.

Centipede sets the king on A8, watching every square. Without hurry or fear, our hero places the bishop on E7, and from the dark, Centipede pushes the king to A7.

our hero's bishop takes D8, leaving E7 behind, while centipede answers by moving the king from A7 to A8. our hero slides the knight across the board, from C5 to D7.

With dungeon cunning, Centipede brings the king to A7; then with a steady hand, our hero brings the knight to C5. Centipede's king advances from A7 to A8, and right after that our hero advances the knight from C5 to A6.

Centipede sets the king on A7, watching every square. Without hurry or fear, our hero places the knight on C7.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
24 min 40 s
Moves
83
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
18 / 2
First capture
move 2
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 85% of the games on this floor.

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