Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

our hero's pawn lands on G4 and defeats Centipede's rook!

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. From the dark, Centipede pushes the knight to G6. From H3 to G4, our hero's pawn swallows Centipede's rook.

Centipede answers by moving the bishop from F5 to E4. A clean strike: our hero's rook topples the pawn on A6.

With dungeon cunning, Centipede brings the king to E7. From A6 to A7, our hero's rook swallows Centipede's pawn.

Centipede's knight advances from G6 to F4. our hero advances the rook from A7 to A5, while centipede sets the pawn on D6, watching every square.

From A7, our hero's rook forces Centipede to defend.

From the dark, Centipede pushes the king to F8; then our hero's rook takes A6, leaving A7 behind. Centipede answers by moving the pawn from C5 to C4.

From A6 to D6, our hero's rook swallows Centipede's pawn.

With dungeon cunning, Centipede brings the bishop to B1. With a steady hand, our hero brings the rook to C6, while centipede's pawn advances from C4 to C3.

our hero advances the rook from C6 to C7. Centipede's knight reaches G2 and threatens our hero's king.

Without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the knight to H4, and right after that our hero's rook takes B7, leaving C7 behind.

Centipede answers by moving the bishop from B1 to G6; then our hero slides the rook across the board, from B7 to B6. With dungeon cunning, Centipede brings the pawn to E4.

From B6 to G6, our hero's rook swallows Centipede's bishop.

Centipede's king advances from F8 to G8. our hero advances the rook from G6 to D6, while centipede sets the pawn on D3, watching every square.

From E2 to D3, our hero's pawn swallows Centipede's pawn.

From the dark, Centipede pushes the knight to F5. A clean strike: our hero's pawn topples the knight on F5.

Check from Centipede: the pawn plants itself on E3.

From F2 to E3, our hero's king swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the rook to C6, while centipede's pawn advances from G7 to G6.

By taking the pawn on G6, our hero drives Centipede into check.

Centipede sets the king on G7, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Centipede pushes the king to G8.

From F3 to G5, our hero's knight swallows Centipede's pawn.

Centipede answers by moving the king from G8 to F8. A clean strike: our hero's rook topples the pawn on C3.

With dungeon cunning, Centipede brings the king to G8. With a steady hand, our hero brings the knight to E6, and centipede's king advances from G8 to H8.

Check: our hero tightens the net by bringing the pawn to G7.

Centipede sets the king on G8, watching every square. our hero gives check with the rook on C8.

From the dark, Centipede pushes the king to H7. Promotion: on G8, our hero turns a pawn into a queen.

Centipede answers by moving the king from H7 to H6, and right after that our hero slides the rook across the board, from C8 to C7. With dungeon cunning, Centipede brings the king to H5.

And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 7 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
19 / 0
First capture
move 1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 51% of the games on this floor.

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