Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero's bishop lands on F4 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to G3, while centipede's rook advances from B4 to F4. From C1 to F4, our hero's bishop swallows Centipede's rook.
Centipede sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on B8. From the dark, Centipede pushes the king to C8, and right after that our hero's bishop takes A7, leaving B8 behind.
Centipede moves the bishop from H4 to G3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the bishop on G3.
Centipede advances to C2 and claims our pawn.
With a steady hand, our hero brings the rook to C1, and centipede's king advances from C8 to B7. our hero advances the bishop from A7 to D4, while centipede sets the king on A6, watching every square.
From C1 to C2, our hero's rook swallows Centipede's pawn.
From the dark, Centipede pushes the knight to G8; then our hero's pawn takes F3, leaving F2 behind. Centipede answers by moving the knight from G8 to E7.
From F3 to G4, our hero's pawn swallows Centipede's pawn.
With dungeon cunning, Centipede brings the king to B7. A clean strike: our hero's bishop topples the pawn on F6.
Centipede's knight advances from E7 to F5. From G4 to F5, our hero's pawn swallows Centipede's knight.
Centipede moves the pawn from G6 to F5 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on G5.
From the dark, Centipede pushes the king to A6, and right after that our hero's knight takes F3, leaving G1 behind. Centipede answers by moving the pawn from F7 to F6.
A clean strike: our hero's bishop topples the pawn on F6.
With dungeon cunning, Centipede brings the king to B7. With a steady hand, our hero brings the knight to E5, and centipede's pawn advances from F5 to F4.
A clean strike: our hero's pawn topples the pawn on F4.
Centipede sets the king on A6, watching every square, and right after that without hurry or fear, our hero places the bishop on H4. our hero activates Backstab and silently removes a threat from Centipede.
From the dark, Centipede pushes the king to B6. our hero's pawn takes F5, leaving F4 behind, and right after that centipede answers by moving the king from B6 to A7.
our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Centipede brings the king to B6, while with a steady hand, our hero brings the pawn to F7.
Centipede's king advances from B6 to A7. Promotion: on F8, our hero turns a pawn into a queen.
Centipede sets the king on B6, watching every square. Without hurry or fear, our hero places the rook on C5, and right after that from the dark, Centipede pushes the king to A7.
From E7, our hero's queen forces Centipede to defend.
Centipede answers by moving the king from A7 to B6. Check: our hero tightens the net by bringing the queen to D6.
With dungeon cunning, Centipede brings the king to B7. our hero gives check with the rook on C7.
Centipede's king advances from B7 to B8. Mate. our hero's queen on D8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 8 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 17 / 3
- First capture
- move 1
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 44% of the games on this floor.