Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on H2.
Draw. The dungeon keeps the names of our hero and Centipede.
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The battle, move by move
With a steady hand, our hero brings the king to F1. Centipede's pawn falls on C2 and tears the pawn from our hero.
our hero advances the king from F1 to G1; then centipede sets the pawn on B3, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Centipede pushes the rook to H3, and our hero's king takes G1, leaving G2 behind. Centipede answers by moving the rook from H3 to H4, while our hero slides the king across the board, from G1 to G2.
Centipede gives check with the rook on H2.
our hero captures the enemy rook: the king leaps from G2 to H2.
Centipede's pawn reaches G3 and threatens our hero's king.
our hero claims the enemy pawn by landing on G3.
Centipede sets the pawn on B2, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to B2.
On C1, Centipede promotes and gains a reinforcing rook.
our hero claims the enemy rook by landing on C1.
Centipede answers by moving the bishop from G5 to D2. our hero captures the enemy bishop: the bishop leaps from C1 to D2.
With dungeon cunning, Centipede brings the king to F8. With a steady hand, our hero brings the king to G4, and right after that centipede's king advances from F8 to E7.
our hero advances the king from G4 to F4; then centipede sets the king on E6, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Centipede pushes the pawn to H5, and our hero's king takes F3, leaving E4 behind. Centipede answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from F3 to G3.
With dungeon cunning, Centipede brings the king to F5. With a steady hand, our hero brings the king to G2; then centipede's pawn advances from G5 to G4.
our hero advances the king from G2 to G1, and right after that centipede sets the king on E5, watching every square. Check: our hero tightens the net by bringing the bishop to C3.
From the dark, Centipede pushes the king to D5, while our hero's king takes G2, leaving G1 behind. Centipede answers by moving the king from D5 to E6, and our hero slides the king across the board, from G2 to G3.
With dungeon cunning, Centipede brings the pawn to F5. With a steady hand, our hero brings the bishop to D2, and right after that centipede's king advances from E6 to D6.
our hero advances the king from G3 to H4; then centipede sets the king on E7, watching every square. our hero claims the enemy pawn by landing on H5.
From the dark, Centipede pushes the pawn to F4. our hero captures the enemy pawn: the king leaps from H5 to G4.
Centipede answers by moving the king from E7 to D6. our hero claims the enemy pawn by landing on F4.
With dungeon cunning, Centipede brings the king to C5. With a steady hand, our hero brings the king to G5; then centipede's king advances from C5 to B6.
our hero advances the king from G5 to F6. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Neither our hero nor Centipede claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 53
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 18 / 1
- First capture
- move 1
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 44% of the games on this floor.