Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's knight lands on C3 and defeats Slug's bishop!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
Without hurry or fear, our hero places the knight on E2. From the dark, Slug pushes the knight to H7. From E2 to C3, our hero's knight swallows Slug's bishop.
Slug answers by moving the pawn from B3 to B2; then our hero slides the knight across the board, from C3 to D1. With dungeon cunning, Slug brings the knight to G5.
From D1 to B2, our hero's knight swallows Slug's pawn.
Slug's knight reaches F3 and threatens our hero's king.
our hero advances the king from E1 to E2, while slug sets the king on E7, watching every square. Without hurry or fear, our hero places the knight on D1.
From the dark, Slug pushes the pawn to B4; then our hero's knight takes F2, leaving D1 behind. Slug answers by moving the pawn from D6 to D5.
From F2 to G4, our hero's knight swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the knight to E5. Slug advances to H2 and claims our pawn.
Check: our hero tightens the net by bringing the knight to G6.
Slug sets the king on D6, watching every square; then without hurry or fear, our hero places the knight on F8. From the dark, Slug pushes the pawn to F4, and right after that our hero's knight takes G6, leaving F8 behind.
Slug answers by moving the knight from H2 to G4. A clean strike: our hero's knight topples the pawn on F4.
With dungeon cunning, Slug brings the knight to E5. With a steady hand, our hero brings the knight to G2, and slug's pawn advances from D5 to D4.
our hero advances the knight from G2 to E1, while slug sets the knight on C4, watching every square. Without hurry or fear, our hero places the knight on G2.
From the dark, Slug pushes the knight to A5; then our hero's knight takes F4, leaving G2 behind. Slug answers by moving the knight from A5 to C6, and right after that our hero slides the knight across the board, from F4 to G6.
With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the knight to F8, while slug's knight advances from C6 to E7.
our hero advances the knight from F8 to H7, and slug sets the king on D5, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Slug pushes the king to D6. By taking the pawn on E4, our hero drives Slug into check.
Slug answers by moving the king from D6 to C6; then our hero slides the knight across the board, from E4 to F6. With dungeon cunning, Slug brings the king to C7.
With a steady hand, our hero brings the knight to E4, and slug's king advances from C7 to C6. our hero advances the pawn from C2 to C3.
Slug advances to C3 and claims our pawn.
From D2 to C3, our hero's pawn swallows Slug's pawn.
From the dark, Slug pushes the knight to D5; then our hero's knight takes D2, leaving E4 behind. Slug advances to C3 and claims our pawn.
our hero slides the knight across the board, from D2 to B1, and with dungeon cunning, Slug brings the king to B7. A clean strike: our hero's knight topples the pawn on C3.
Slug's king advances from B7 to A7. our hero advances the king from E2 to D3. Slug gives check with the pawn on C4.
Without hurry or fear, our hero places the king on C2. Slug's knight reaches B4 and threatens our hero's king.
our hero's king takes B2, leaving C2 behind. Check from Slug: the knight plants itself on D3.
our hero slides the king across the board, from B2 to C2. Slug gives check with the knight on B4.
With a steady hand, our hero brings the king to B2. Slug's knight reaches D3 and threatens our hero's king.
our hero advances the king from B2 to B1, while slug sets the pawn on B4, watching every square. From B5, our hero's knight forces Slug to defend.
From the dark, Slug pushes the king to B6; then our hero's knight takes D4, leaving B5 behind. Slug answers by moving the knight from D3 to F4, and right after that our hero slides the knight across the board, from D4 to C2.
With dungeon cunning, Slug brings the knight to D5. With a steady hand, our hero brings the king to B2, while slug's king advances from B6 to B5.
Check: our hero tightens the net by bringing the knight to D4.
Slug sets the king on B6, watching every square; then without hurry or fear, our hero places the king on C2. Check from Slug: the knight plants itself on E3.
our hero's king takes D2, leaving C2 behind. Slug answers by moving the king from B6 to A7.
A clean strike: our hero's king topples the knight on E3.
With dungeon cunning, Slug brings the pawn to C3. With a steady hand, our hero brings the knight to E2, and slug's pawn advances from B4 to B3.
A clean strike: our hero's knight topples the pawn on C3.
Slug sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the knight on B5. From the dark, Slug pushes the pawn to B2; then our hero's knight takes C3, leaving B5 behind.
Slug's pawn crowns on B1 and a hostile bishop is born.
From C3 to B1, our hero's knight swallows Slug's bishop.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 10 s
- Moves
- 95
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 88% of the games on this floor.