Battle chronicle

The duel begins: Ruben V. against Bat on floor 4.

With an adventurer's precision, Ruben V. takes the rival rook on A4.

Bat falls to Ruben V.'s mate. The legend grows.

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The battle, move by move

Ruben V. captures the enemy rook: the rook leaps from A1 to A4.

With dungeon cunning, Bat brings the king to E7. Ruben V. claims the enemy pawn by landing on E4.

Bat's pawn advances from B6 to B5. Ruben V. advances the rook from E4 to H4; then bat sets the pawn on E4, watching every square.

Ruben V. claims the enemy pawn by landing on H6.

From the dark, Bat pushes the king to F7. Ruben V. captures the enemy pawn: the rook leaps from H6 to D6.

Bat answers by moving the king from F7 to G7. Ruben V. claims the enemy knight by landing on D5.

With dungeon cunning, Bat brings the pawn to E3. Ruben V. captures the enemy pawn: the pawn leaps from D2 to E3.

Bat's pawn advances from B7 to B6. Ruben V. advances the pawn from E3 to E4, and right after that bat sets the king on G8, watching every square.

Without hurry or fear, Ruben V. places the pawn on E3. From the dark, Bat pushes the king to F7, while ruben V.'s pawn takes E5, leaving E4 behind.

Bat answers by moving the king from F7 to F8, and ruben V. slides the pawn across the board, from E3 to E4. With dungeon cunning, Bat brings the king to E7.

With a steady hand, Ruben V. brings the bishop to F4, and right after that bat's pawn advances from B5 to B4. Ruben V. advances the pawn from H2 to H4; then bat sets the pawn on B5, watching every square.

Ruben V. claims the enemy pawn by landing on C5.

From the dark, Bat pushes the king to F8. Ruben V. captures the enemy pawn: the rook leaps from C5 to B5.

Bat answers by moving the king from F8 to G8. Ruben V. claims the enemy pawn by landing on B4.

With dungeon cunning, Bat brings the king to G7. With a steady hand, Ruben V. brings the pawn to H5; then bat's king advances from G7 to F7.

Ruben V. advances the pawn from H5 to H6, and right after that bat sets the king on F8, watching every square. Ruben V. gives check with the rook on B8.

From the dark, Bat pushes the king to E7, while ruben V.'s pawn takes H7, leaving H6 behind. Bat answers by moving the king from E7 to F7.

Ruben V.'s pawn crowns on H8 and becomes a queen.

With dungeon cunning, Bat brings the king to E7. Ruben V. gives check with the bishop on G5.

Bat's king advances from E7 to F7. Mate. Ruben V.'s queen on G8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 16 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 26% of the games on this floor.

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