Battle chronicle

In the depths of Sewers, Ruben V. faces Bat.

With an adventurer's precision, Ruben V. takes the rival rook on D4.

Bat falls to Ruben V.'s mate. The legend grows.

Loading…

The battle, move by move

Ruben V.'s pawn takes D3, leaving D2 behind. Bat answers by moving the pawn from B6 to B5.

A clean strike: Ruben V.'s pawn topples the pawn on E4.

With dungeon cunning, Bat brings the rook to D4. With a steady hand, Ruben V. brings the bishop to B2. Bat captures the pawn on E4 and puts Ruben V. in check.

Ruben V. advances the king from E1 to F2, while bat sets the pawn on A3, watching every square. From A1 to A3, Ruben V.'s rook swallows Bat's pawn.

From the dark, Bat pushes the king to D7; then ruben V.'s rook takes A7, leaving A3 behind. Bat answers by moving the king from D7 to C6, and right after that ruben V. slides the pawn across the board, from H2 to H3.

With dungeon cunning, Bat brings the rook to B4. With a steady hand, Ruben V. brings the bishop to C3, while bat's rook advances from B4 to D4.

Ruben V. advances the pawn from G2 to G4, and bat sets the rook on D1, watching every square. Without hurry or fear, Ruben V. places the pawn on H4.

From the dark, Bat pushes the pawn to B4, and right after that ruben V.'s bishop takes B2, leaving C3 behind. Bat answers by moving the king from C6 to C7; then ruben V. slides the pawn across the board, from C2 to C3.

With dungeon cunning, Bat brings the pawn to B3. With a steady hand, Ruben V. brings the pawn to C4. Check from Bat: the rook plants itself on D2.

Ruben V. advances the king from F2 to E3. Bat advances to B2 and claims our bishop.

Without hurry or fear, Ruben V. places the rook on A4. From the dark, Bat pushes the rook to G2; then ruben V.'s king takes F3, leaving E3 behind.

Bat answers by moving the rook from G2 to D2, and right after that ruben V. slides the rook across the board, from A4 to A1. Bat gives check with the pawn on E4.

A clean strike: Ruben V.'s king topples the pawn on E4.

Bat's pawn advances from B3 to B2. Ruben V. advances the rook from A1 to G1. Check from Bat: the rook plants itself on D4.

Without hurry or fear, Ruben V. places the king on F5. From the dark, Bat pushes the pawn to D5. From C4 to D5, Ruben V.'s pawn swallows Bat's pawn.

Bat answers by moving the pawn from C5 to C4; then ruben V. slides the rook across the board, from G1 to B1. With dungeon cunning, Bat brings the pawn to C3.

With a steady hand, Ruben V. brings the king to E5, and bat's king advances from C7 to C8. A clean strike: Ruben V.'s king topples the rook on D4.

Bat sets the pawn on C2, watching every square. From B1 to B2, Ruben V.'s rook swallows Bat's pawn.

From the dark, Bat pushes the king to C7. By taking the pawn on C2, Ruben V. drives Bat into check.

Bat answers by moving the king from C7 to B6, and right after that ruben V. slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the king to A7.

A clean strike: Ruben V.'s pawn topples the pawn on H6.

Bat's king advances from A7 to A8. Ruben V. advances the pawn from H6 to H7, and bat sets the king on A7, watching every square.

Promotion: on H8, Ruben V. turns a pawn into a queen.

From the dark, Bat pushes the pawn to B5, and right after that ruben V.'s rook takes B2, leaving C2 behind. Bat answers by moving the king from A7 to B7.

By taking the pawn on B5, Ruben V. drives Bat into check.

With dungeon cunning, Bat brings the king to C7. Check: Ruben V. tightens the net by bringing the queen to B8.

Bat's king advances from C7 to D7. Ruben V. advances the pawn from D5 to D6, while bat sets the king on E6, watching every square.

Without hurry or fear, Ruben V. places the queen on D8. From the dark, Bat pushes the king to F7; then ruben V.'s pawn takes H5, leaving H4 behind.

Bat answers by moving the king from F7 to E6, and right after that ruben V. slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the king to F7.

With a steady hand, Ruben V. brings the pawn to H7, while bat's king advances from F7 to E6. Promotion: on H8, Ruben V. turns a pawn into a queen.

Bat sets the king on F7, watching every square. And it is checkmate: Ruben V. ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 56 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 4
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 74% of the games on this floor.

More from floor 4