Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug moves its knight from F6 to G8 and topples our hero's queen!
The battle cuts short: our hero resigns against Slug.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
From the dark, Slug pushes the king to D7, while our hero's king takes F2, leaving E1 behind. Slug answers by moving the pawn from B5 to B4, and our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Slug brings the pawn to D5. our hero claims the enemy pawn by landing on D5.
Slug gives check with the pawn on G3.
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
A cruel blow: Slug's knight captures our hero's pawn on D5.
Without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to E6, and our hero's king takes G3, leaving F2 behind.
Slug answers by moving the pawn from B3 to B2. our hero claims the enemy pawn by landing on B2.
With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the king to H4; then slug's pawn advances from F7 to F6.
our hero advances the king from H4 to H5, and right after that slug sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on A1.
From the dark, Slug pushes the king to E6, while our hero's king takes G6, leaving H5 behind. Check from Slug: the knight plants itself on F4.
our hero slides the king across the board, from G6 to G7; then with dungeon cunning, Slug brings the pawn to E3. our hero claims the enemy pawn by landing on F6.
Slug's pawn advances from E3 to E2. our hero advances the pawn from G4 to G5; then slug sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on G6. Slug gives check with the knight on H5.
our hero's king takes H6, leaving G7 behind. A cruel blow: Slug's knight captures our hero's bishop on F6.
our hero slides the pawn across the board, from G6 to G7. On E1, Slug promotes and gains a reinforcing knight.
With a steady hand, our hero brings the king to G6; then slug's knight advances from E1 to F3. our hero advances the king from G6 to H6, and right after that slug sets the knight on H5, watching every square.
our hero captures the enemy knight: the king leaps from H6 to H5.
From the dark, Slug pushes the king to F7, while our hero's king takes H6, leaving H5 behind. Slug answers by moving the knight from F3 to H2, and our hero slides the king across the board, from H6 to H7.
With dungeon cunning, Slug brings the knight to F3. With a steady hand, our hero brings the king to H8, and right after that slug's knight advances from F3 to E5.
our hero advances the king from H8 to H7; then slug sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on H6.
Slug's knight reaches G4 and threatens our hero's king.
our hero's king takes H7, leaving H6 behind. Check from Slug: the knight plants itself on F6.
our hero slides the king across the board, from H7 to H8, and right after that with dungeon cunning, Slug brings the king to E7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Slug's knight captures our hero's queen on G8.
our hero claims the enemy knight by landing on G8.
Slug sets the pawn on B3, watching every square.
The battle cuts short: our hero resigns against Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 59 s
- Moves
- 60
- How it ended
- resignation
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 13 / 13
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 53% of the games on this floor.