Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on B3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from A2 to B3.

A cruel blow: Slug's bishop captures our hero's pawn on C2.

our hero claims the enemy pawn by landing on C3.

From the dark, Slug pushes the king to E7, and our hero's pawn takes B4, leaving B3 behind. Slug answers by moving the king from E7 to F8.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Slug brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from C5 to B6.

Slug's bishop advances from C2 to A4. our hero advances the pawn from B6 to B7, and right after that slug sets the pawn on B4, watching every square.

our hero captures the enemy pawn: the pawn leaps from C3 to B4.

From the dark, Slug pushes the king to E7. our hero's pawn crowns on B8 and becomes a queen.

Slug answers by moving the king from E7 to D7. Check: our hero tightens the net by bringing the queen to A7.

With dungeon cunning, Slug brings the king to C6. our hero captures the bishop on A4 and leaves Slug in check.

Slug's king advances from C6 to B7. our hero advances the pawn from H2 to H4; then slug sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the pawn to G3, and our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the king from B8 to B7, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the pawn to F6.

With a steady hand, our hero brings the pawn to H7; then slug's king advances from B7 to B6. our hero's pawn crowns on H8 and becomes a queen.

Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the queen on A6. From the dark, Slug pushes the pawn to D4.

Check: our hero tightens the net by bringing the queen to H7.

Slug answers by moving the king from C7 to D8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 19% of the games on this floor.

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