Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero advances the king from E1 to D1; then slug sets the pawn on B4, watching every square. our hero claims the enemy bishop by landing on C3.

From the dark, Slug pushes the king to D8, and our hero's king takes C1, leaving D1 behind. Slug answers by moving the pawn from E4 to E3.

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Slug brings the king to E7. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

A cruel blow: Slug's pawn captures our hero's pawn on C2.

our hero claims the enemy pawn by landing on C2.

Slug sets the pawn on B5, watching every square. our hero captures the enemy pawn: the pawn leaps from B4 to C5.

From the dark, Slug pushes the pawn to B4. our hero captures the pawn on D6 and leaves Slug in check.

Slug answers by moving the king from E7 to E6, and our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Slug brings the king to E5.

our hero's pawn crowns on D8 and becomes a queen.

Slug's knight advances from F6 to H5. From D4, our hero's pawn forces Slug to defend.

Slug sets the king on E6, watching every square, while without hurry or fear, our hero places the queen on F8. From the dark, Slug pushes the king to F6.

our hero captures the enemy pawn: the queen leaps from F8 to B4.

Slug answers by moving the knight from H5 to G7, while our hero slides the queen across the board, from B4 to C4. With dungeon cunning, Slug brings the pawn to G3.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Slug's knight advances from G7 to E6. our hero advances the pawn from E3 to E4, and right after that slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the king to H6, while our hero's pawn takes E3, leaving E2 behind.

Slug answers by moving the pawn from F7 to F5, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to H7.

our hero claims the enemy pawn by landing on F5.

Slug's king advances from H7 to H6. our hero captures the enemy knight: the pawn leaps from F5 to E6.

Slug sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Slug pushes the king to H6.

our hero's pawn crowns on E8 and becomes a queen.

Slug answers by moving the king from H6 to G5. Check: our hero tightens the net by bringing the queen to G8.

With dungeon cunning, Slug brings the king to F5. And it is checkmate: our hero ends the game on G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

More from floor 2