Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero's rook lands on A6 and defeats Centipede's rook!

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

our hero captures the enemy rook: the rook leaps from A1 to A6.

Centipede's bishop reaches H4 and threatens our hero's king.

Without hurry or fear, our hero places the king on F1. From the dark, Centipede pushes the pawn to D5. our hero captures the enemy pawn: the rook leaps from A6 to A7.

Centipede answers by moving the bishop from H4 to G5. Check: our hero tightens the net by bringing the rook to A8.

With dungeon cunning, Centipede brings the king to D7. our hero captures the enemy bishop: the bishop leaps from C1 to G5.

Centipede's pawn advances from E5 to E4. our hero advances the rook from A8 to G8, and right after that centipede sets the pawn on F4, watching every square.

our hero captures the enemy pawn: the rook leaps from G8 to G7.

From the dark, Centipede pushes the knight to C2. our hero captures the pawn on E7 and leaves Centipede in check.

Centipede answers by moving the king from D7 to C6, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Centipede brings the king to D6.

With a steady hand, our hero brings the pawn to H5, and right after that centipede's pawn advances from D5 to D4. our hero advances the pawn from H5 to H6.

Check from Centipede: the knight plants itself on E3.

Without hurry or fear, our hero places the king on E2. Centipede gives check with the pawn on F3.

our hero's king takes F2, leaving E2 behind. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede answers by moving the king from D6 to D5, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Centipede brings the king to C4.

our hero's pawn crowns on H8 and becomes a queen.

Centipede gives check with the knight on D1.

our hero advances the king from F2 to E2. Centipede's pawn reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2, while from the dark, Centipede pushes the knight to E3. our hero claims the enemy knight by landing on E3.

Centipede answers by moving the king from C4 to B4. Check: our hero tightens the net by bringing the rook to B7.

With dungeon cunning, Centipede brings the king to A5. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
55 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 22% of the games on this floor.

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