Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero's king lands on B5 and defeats Centipede's rook!

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

From C1 to G5, our hero's bishop swallows Centipede's bishop.

Centipede's knight reaches F3 and threatens our hero's king.

our hero advances the king from E1 to F2, while centipede sets the rook on C6, watching every square. From F2 to F3, our hero's king swallows Centipede's knight.

Centipede gives check with the pawn on E4.

our hero's king takes F4, leaving F3 behind. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede answers by moving the king from E8 to F7. From F4 to E4, our hero's king swallows Centipede's pawn.

With dungeon cunning, Centipede brings the rook to B6. A clean strike: our hero's rook topples the pawn on A7.

Centipede's pawn advances from D7 to D6. By taking the pawn on E7, our hero drives Centipede into check.

Centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H4. Check from Centipede: the pawn plants itself on D5.

From E4 to D5, our hero's king swallows Centipede's pawn.

Centipede answers by moving the rook from B6 to B5, while our hero slides the king across the board, from D5 to C6. With dungeon cunning, Centipede brings the pawn to G6.

From C6 to B5, our hero's king swallows Centipede's rook.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede's king advances from F8 to G8, and right after that our hero advances the rook from E7 to A7. Centipede sets the king on H8, watching every square.

Check: our hero tightens the net by bringing the bishop to F6.

From the dark, Centipede pushes the king to G8, and right after that our hero's pawn takes H5, leaving H4 behind. Centipede answers by moving the king from G8 to F8.

From H5 to G6, our hero's pawn swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to E8. With a steady hand, our hero brings the pawn to G7.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
50 s
Moves
31
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 15% of the games on this floor.

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