Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from G2 to H3 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on D3.
Centipede answers by moving the rook from H4 to H1, and right after that our hero slides the king across the board, from E1 to F1. With dungeon cunning, Centipede brings the knight to E4.
A clean strike: our hero's pawn topples the knight on E4.
Centipede's king advances from E8 to E7. our hero advances the pawn from D2 to D3, and centipede sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on A3. From the dark, Centipede pushes the rook to H5. From A3 to B4, our hero's pawn swallows Centipede's pawn.
Centipede answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Centipede brings the pawn to F5.
From F3 to G4, our hero's pawn swallows Centipede's pawn.
Centipede moves the pawn from F5 to G4 and topples our hero's pawn.
our hero advances the knight from G1 to F3, while centipede sets the rook on H3, watching every square. Without hurry or fear, our hero places the knight on E5.
From the dark, Centipede pushes the pawn to G3. A clean strike: our hero's pawn topples the rook on H3.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Centipede brings the king to G8, while with a steady hand, our hero brings the pawn to B6.
Centipede's pawn advances from H6 to H5, and our hero advances the pawn from B6 to B7. Centipede sets the pawn on F6, watching every square.
Promotion: on B8, our hero turns a pawn into a queen.
From the dark, Centipede pushes the king to G7. our hero's queen takes D6, leaving B8 behind.
Centipede moves the pawn from F6 to E5 and topples our hero's knight.
By taking the pawn on E5, our hero drives Centipede into check.
With dungeon cunning, Centipede brings the king to G8, and with a steady hand, our hero brings the queen to F6. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede's king advances from G8 to H7, and right after that our hero advances the queen from F6 to G5. Centipede sets the king on H8, watching every square; then without hurry or fear, our hero places the rook on A6.
From the dark, Centipede pushes the king to H7. our hero gives check with the queen on E7.
Centipede answers by moving the king from H7 to G8. Mate. our hero's rook on A8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 0
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 30% of the games on this floor.