Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero's pawn lands on H4 and defeats Centipede's rook!
The duel ends in a draw: our hero and Centipede withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to G3, and centipede's knight advances from G5 to E4. A clean strike: our hero's pawn topples the rook on H4.
Centipede sets the pawn on G5, watching every square. From C2 to D3, our hero's pawn swallows Centipede's pawn.
Centipede moves the pawn from G5 to H4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the knight on E4.
Centipede answers by moving the pawn from H4 to H3, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Centipede brings the pawn to F5.
A clean strike: our hero's bishop topples the pawn on H6.
Centipede's pawn advances from B4 to B3. From A2 to B3, our hero's pawn swallows Centipede's pawn.
Centipede sets the pawn on F6, watching every square. A clean strike: our hero's pawn topples the pawn on F5.
From the dark, Centipede pushes the pawn to G3. From F2 to G3, our hero's pawn swallows Centipede's pawn.
Centipede answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Centipede brings the king to E8.
With a steady hand, our hero brings the rook to A7, and centipede's king advances from E8 to D8. our hero advances the pawn from B4 to B5, while centipede sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on B6. From the dark, Centipede pushes the king to B8; then our hero's pawn takes D4, leaving D3 behind.
Centipede answers by moving the king from B8 to C8, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Centipede brings the king to B8.
With a steady hand, our hero brings the pawn to D6, while centipede's king advances from B8 to C8. our hero advances the pawn from B2 to B4, and centipede sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on D7.
Draw. The dungeon keeps the names of our hero and Centipede.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 35
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 18% of the games on this floor.