Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero answers with fury: the knight leaps from B5 to A7 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A6.

Centipede sets the pawn on G6, watching every square. our hero claims the enemy pawn by landing on A7.

From the dark, Centipede pushes the knight to C6. our hero gives check with the rook on A8.

Centipede answers by moving the king from E8 to F7, while our hero slides the king across the board, from E1 to F1. With dungeon cunning, Centipede brings the pawn to D5.

With a steady hand, our hero brings the knight to H3; then centipede's knight advances from C6 to A7. our hero captures the knight on A7 and leaves Centipede in check.

Centipede sets the king on E6, watching every square, and without hurry or fear, our hero places the rook on A5. From the dark, Centipede pushes the king to D7.

our hero claims the enemy pawn by landing on C5.

Centipede answers by moving the rook from G4 to H4. our hero captures the enemy pawn: the knight leaps from H3 to G5.

Check from Centipede: the bishop plants itself on D3.

With a steady hand, our hero brings the king to F2. Centipede gives check with the rook on F4.

our hero advances the king from F2 to G3; then centipede sets the bishop on E4, watching every square. our hero claims the enemy bishop by landing on E4.

From the dark, Centipede pushes the rook to F1. our hero captures the pawn on D5 and leaves Centipede in check.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede answers by moving the king from D7 to E8. our hero claims the enemy pawn by landing on D4.

With dungeon cunning, Centipede brings the rook to C1; then with a steady hand, our hero brings the rook to D6. Centipede's king advances from E8 to F8.

our hero claims the enemy pawn by landing on G6.

Centipede sets the rook on C4, watching every square. Without hurry or fear, our hero places the knight on D6, while from the dark, Centipede pushes the rook to C5.

our hero gives check with the rook on F6.

Centipede answers by moving the king from F8 to E7; then our hero slides the rook across the board, from F6 to H6. Centipede gives check with the rook on C3.

With a steady hand, our hero brings the king to G4. Centipede's rook advances from C3 to C7; then our hero advances the knight from D6 to B5.

Centipede sets the rook on A7, watching every square. our hero claims the enemy rook by landing on A7.

From the dark, Centipede pushes the king to F7. Check: our hero tightens the net by bringing the rook to H7.

Centipede answers by moving the king from F7 to F6, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Centipede brings the king to G6; then with a steady hand, our hero brings the rook to H8.

Centipede's king advances from G6 to F6, and right after that our hero advances the king from G4 to H3. Centipede sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on G4, while from the dark, Centipede pushes the king to F6. our hero's rook takes G8, leaving H8 behind, and centipede answers by moving the king from F6 to F7.

our hero slides the rook across the board, from G8 to G5. With dungeon cunning, Centipede brings the king to F6, and right after that with a steady hand, our hero brings the rook to A5.

Centipede's king advances from F6 to E6; then our hero advances the pawn from G4 to G5. Centipede sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on G6, and from the dark, Centipede pushes the king to E7. our hero's rook takes G5, leaving A5 behind, while centipede answers by moving the king from E7 to F8.

From G7, our hero's pawn forces Centipede to defend.

With dungeon cunning, Centipede brings the king to G8; then with a steady hand, our hero brings the knight to C6. Centipede's king advances from G8 to H7.

our hero's pawn crowns on G8 and becomes a queen.

Centipede sets the king on H6, watching every square. Without hurry or fear, our hero places the rook on G4, while from the dark, Centipede pushes the king to H5.

our hero delivers the final mate from H4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 56 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

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