Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival queen on D2.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero gives check with the rook on A8.

From the dark, Slug pushes the bishop to B8. our hero captures the bishop on B8 and leaves Slug in check.

Slug answers by moving the king from E8 to F7, and our hero slides the rook across the board, from B8 to B3. With dungeon cunning, Slug brings the pawn to C2.

With a steady hand, our hero brings the king to D2, and right after that slug's pawn advances from H6 to H5. our hero captures the enemy pawn: the king leaps from D2 to C2.

Slug sets the knight on F1, watching every square, while without hurry or fear, our hero places the knight on E2. From the dark, Slug pushes the pawn to E4, and our hero's rook takes B1, leaving B3 behind.

Slug answers by moving the pawn from H5 to H4. our hero captures the knight on F1 and leaves Slug in check.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the rook to H1; then slug's pawn advances from H7 to H5.

our hero claims the enemy pawn by landing on H4.

Slug sets the pawn on E3, watching every square, and without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the pawn to G3, while our hero's rook takes H1, leaving H4 behind.

Slug answers by moving the pawn from E6 to E5, and our hero slides the rook across the board, from H1 to G1. With dungeon cunning, Slug brings the king to F6.

our hero claims the enemy pawn by landing on G3.

Slug's pawn falls on D4 and tears the knight from our hero.

our hero advances the rook from G3 to G8; then slug sets the king on F5, watching every square. our hero gives check with the rook on F8.

From the dark, Slug pushes the king to E4, and our hero's rook takes D8, leaving F8 behind. Slug answers by moving the pawn from H5 to H4.

our hero claims the enemy pawn by landing on D7.

With dungeon cunning, Slug brings the king to F3. our hero captures the enemy pawn: the rook leaps from D7 to D4.

Slug's pawn advances from H4 to H3. our hero advances the rook from D4 to H4, and right after that slug sets the king on G3, watching every square.

Without hurry or fear, our hero places the rook on E4. From the dark, Slug pushes the king to H2. our hero claims the enemy pawn by landing on E3.

Slug answers by moving the king from H2 to G2. our hero captures the enemy pawn: the rook leaps from E3 to E7.

With dungeon cunning, Slug brings the king to F2. Check: our hero tightens the net by bringing the rook to F7.

Slug's king advances from F2 to G2. our hero advances the rook from F7 to A7; then slug sets the king on H1, watching every square.

Without hurry or fear, our hero places the rook on A3. From the dark, Slug pushes the king to G2, and our hero's king takes B3, leaving C2 behind.

Slug answers by moving the pawn from H3 to H2. our hero gives check with the rook on A2.

With dungeon cunning, Slug brings the king to H1. From A1, our hero's rook forces Slug to defend.

Slug's king advances from H1 to G2. our hero advances the king from B3 to C4, and right after that slug sets the king on F3, watching every square.

Without hurry or fear, our hero places the rook on H1. From the dark, Slug pushes the king to G3. From G1, our hero's rook forces Slug to defend.

On G1, Slug promotes and gains a reinforcing queen.

our hero slides the king across the board, from C4 to D5; then with dungeon cunning, Slug brings the king to F3. With a steady hand, our hero brings the king to E5, and right after that slug's queen advances from G1 to C1.

our hero advances the king from E5 to F5; then slug sets the queen on C6, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Slug pushes the queen to C1, and our hero's king takes D4, leaving E5 behind. Slug answers by moving the king from F3 to F4, while our hero slides the king across the board, from D4 to D3.

Slug gives check with the queen on E3.

With a steady hand, our hero brings the king to C2; then slug's queen advances from E3 to E1. our hero advances the king from C2 to D3.

Check from Slug: the queen plants itself on G3.

Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to F5, while our hero's king takes D5, leaving D4 behind.

Slug's queen reaches G8 and threatens our hero's king.

our hero slides the king across the board, from D5 to D6; then with dungeon cunning, Slug brings the queen to B3. With a steady hand, our hero brings the king to C6, and right after that slug's king advances from F5 to G5.

our hero advances the king from C6 to C5; then slug sets the queen on E6, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Slug pushes the queen to A2, and our hero's king takes C3, leaving D4 behind. Slug answers by moving the king from G5 to H6, while our hero slides the king across the board, from C3 to B4.

With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the king to C3; then slug's queen advances from A2 to H2.

our hero advances the king from C3 to D4, and right after that slug sets the queen on G2, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Slug pushes the king to F5, while our hero's king takes D3, leaving E3 behind. Slug answers by moving the king from F5 to E5, and our hero slides the king across the board, from D3 to E3.

Slug gives check with the queen on D2.

our hero claims the enemy queen by landing on D2.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
107
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
22 / 8
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (107 moves) lasted longer than 93% of the games on this floor.

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