Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero answers with fury: the king leaps from C3 to B4 and captures the enemy rook.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the king on D2. Centipede gives check with the bishop on E1.
our hero captures the enemy bishop: the king leaps from D2 to E1.
Centipede answers by moving the king from E8 to D7, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Centipede brings the knight to F5.
our hero captures the enemy pawn: the king leaps from D2 to D3.
Centipede's king advances from D7 to E7. our hero advances the king from D3 to C3, and right after that centipede sets the king on D6, watching every square.
our hero captures the enemy rook: the king leaps from C3 to B4.
From the dark, Centipede pushes the pawn to G3, while our hero's king takes C3, leaving B4 behind. Centipede answers by moving the knight from F5 to E7, and our hero slides the king across the board, from C3 to D3.
With dungeon cunning, Centipede brings the king to C5. With a steady hand, our hero brings the king to E2, and right after that centipede's knight advances from E7 to D5.
our hero advances the king from E2 to F3. our hero activates Backstab and silently removes a threat from Centipede.
Centipede sets the knight on E3, watching every square. our hero claims the enemy knight by landing on E3.
From the dark, Centipede pushes the king to B6. our hero's king takes D4, leaving E3 behind, while centipede answers by moving the king from B6 to C7.
our hero slides the king across the board, from D4 to D5. With dungeon cunning, Centipede brings the king to C8; then with a steady hand, our hero brings the king to D6.
Centipede's pawn advances from G5 to G4, and right after that our hero advances the king from D6 to E7. Centipede sets the pawn on H4, watching every square.
our hero captures the enemy pawn: the king leaps from E7 to F7.
From the dark, Centipede pushes the pawn to F5. our hero claims the enemy pawn by landing on G6.
Centipede answers by moving the pawn from H4 to H3. our hero captures the enemy pawn: the king leaps from G6 to F5.
With dungeon cunning, Centipede brings the king to B8. our hero claims the enemy pawn by landing on G4.
Centipede's king advances from B8 to B7. our hero captures the enemy pawn: the king leaps from G4 to H3.
The duel ends in a draw: our hero and Centipede withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 34 s
- Moves
- 39
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 1
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 22% of the games on this floor.