Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero's king lands on C4 and defeats Centipede's queen!
The duel ends in a draw: our hero and Centipede withdraw.
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The battle, move by move
Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the king to E7. our hero claims the enemy pawn by landing on D3.
Centipede answers by moving the rook from B4 to F4, and our hero slides the king across the board, from D3 to E3. With dungeon cunning, Centipede brings the king to F8.
With a steady hand, our hero brings the king to D3, and right after that centipede's rook advances from F4 to A4. our hero advances the king from D3 to C3; then centipede sets the pawn on F5, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Centipede pushes the rook to A5, and our hero's king takes B4, leaving B3 behind.
Centipede answers by moving the pawn from F7 to F6. our hero claims the enemy rook by landing on A5.
With dungeon cunning, Centipede brings the knight to F7. With a steady hand, our hero brings the king to B6; then centipede's bishop advances from H4 to G3.
our hero advances the king from B6 to C5, and right after that centipede sets the knight on H6, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Centipede pushes the king to G8, while our hero's king takes E6, leaving D5 behind. Centipede answers by moving the bishop from G3 to E5, and our hero slides the king across the board, from E6 to D5.
With dungeon cunning, Centipede brings the knight to F7. With a steady hand, our hero brings the king to E6, and right after that centipede's king advances from G8 to G7.
our hero advances the king from E6 to D5; then centipede sets the pawn on H4, watching every square. Without hurry or fear, our hero places the king on E6.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
From the dark, Centipede pushes the bishop to D4. our hero's king takes D5, leaving E6 behind, while centipede answers by moving the bishop from D4 to F2.
our hero slides the king across the board, from D5 to E6. With dungeon cunning, Centipede brings the pawn to H3; then with a steady hand, our hero brings the king to E7.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's bishop advances from F2 to E3, and our hero advances the king from E7 to E6. Centipede sets the pawn on H2, watching every square, while without hurry or fear, our hero places the king on E5.
On H1, Centipede promotes and gains a reinforcing queen.
our hero's king takes E6, leaving E5 behind. Centipede's queen reaches C6 and threatens our hero's king.
our hero slides the king across the board, from E6 to E7, and right after that with dungeon cunning, Centipede brings the pawn to F4. With a steady hand, our hero brings the king to D8; then centipede's pawn advances from G4 to G3.
our hero advances the king from D8 to E7. Centipede's queen reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on D6. Check from Centipede: the queen plants itself on D3.
our hero's king takes E5, leaving D6 behind, and right after that centipede answers by moving the queen from D3 to C4. our hero slides the king across the board, from E5 to D6; then with dungeon cunning, Centipede brings the king to G8.
With a steady hand, our hero brings the king to E5, and right after that centipede's pawn advances from G3 to G2. our hero advances the king from E5 to F6.
Centipede gives check with the queen on C6.
our hero captures the enemy pawn: the king leaps from F6 to G5.
From the dark, Centipede pushes the queen to A4. our hero claims the enemy pawn by landing on G6.
Centipede answers by moving the bishop from E3 to D2. our hero slides the king across the board, from G6 to G5, and right after that with dungeon cunning, Centipede brings the queen to B4.
With a steady hand, our hero brings the king to G4. On G1, Centipede promotes and gains a reinforcing queen.
our hero advances the king from G4 to H3. Centipede sets the queen on B5, watching every square, and without hurry or fear, our hero places the king on H4.
From the dark, Centipede pushes the queen to D4, while our hero's king takes G4, leaving H4 behind. Centipede's queen reaches G1 and threatens our hero's king.
our hero slides the king across the board, from G4 to H3; then with dungeon cunning, Centipede brings the queen to G7. With a steady hand, our hero brings the king to H4, and right after that centipede's queen advances from G7 to F7.
our hero advances the king from H4 to G4. Centipede sets the queen on B6, watching every square, while without hurry or fear, our hero places the king on F3.
From the dark, Centipede pushes the queen to C5, and our hero's king takes E2, leaving F3 behind. Centipede gives check with the queen on H5.
our hero slides the king across the board, from E2 to D3. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's queen reaches C4 and threatens our hero's king.
our hero claims the enemy queen by landing on C4.
Centipede's queen advances from H5 to H4. our hero advances the king from C4 to D4. Centipede gives check with the pawn on F3.
Without hurry or fear, our hero places the king on E3, while from the dark, Centipede pushes the queen to G4. our hero's king takes F2, leaving E3 behind.
Centipede answers by moving the king from G8 to G7; then our hero slides the king across the board, from F2 to E3. With dungeon cunning, Centipede brings the queen to F5, and right after that with a steady hand, our hero brings the king to F2.
Centipede's queen advances from F5 to G4. our hero advances the king from F2 to E3, while centipede sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on F2. Centipede gives check with the queen on G2.
our hero's king takes E3, leaving F2 behind. Centipede's queen reaches E2 and threatens our hero's king.
our hero slides the king across the board, from E3 to F4. With dungeon cunning, Centipede brings the queen to A6.
our hero claims the enemy pawn by landing on F3.
Centipede's queen advances from A6 to B5. our hero advances the king from F3 to E4, and centipede sets the queen on H5, watching every square.
Without hurry or fear, our hero places the king on F4, while from the dark, Centipede pushes the king to G6. our hero's king takes G3, leaving F4 behind.
Centipede answers by moving the queen from H5 to A5; then our hero slides the king across the board, from G3 to G4. With dungeon cunning, Centipede brings the queen to D2, and right after that with a steady hand, our hero brings the king to G3.
Centipede's queen advances from D2 to A2. our hero advances the king from G3 to G4, while centipede sets the queen on A7, watching every square.
Without hurry or fear, our hero places the king on F4, and from the dark, Centipede pushes the king to H5. our hero's king takes E4, leaving F4 behind.
Centipede answers by moving the queen from A7 to B6, and right after that our hero slides the king across the board, from E4 to D5. With dungeon cunning, Centipede brings the queen to E3; then with a steady hand, our hero brings the king to C4.
Centipede's queen advances from E3 to B6. our hero advances the king from C4 to D5, and centipede sets the queen on A7, watching every square.
Without hurry or fear, our hero places the king on C6, while from the dark, Centipede pushes the king to G5. our hero's king takes B5, leaving C6 behind.
Centipede answers by moving the queen from A7 to A2; then our hero slides the king across the board, from B5 to B4. With dungeon cunning, Centipede brings the queen to A8, and right after that with a steady hand, our hero brings the king to B5.
Centipede's queen advances from A8 to H1. our hero advances the king from B5 to C5, while centipede sets the queen on B1, watching every square.
Without hurry or fear, our hero places the king on D4. Check from Centipede: the queen plants itself on B2.
our hero's king takes C4, leaving D4 behind. Centipede gives check with the queen on C3.
our hero captures the enemy queen: the king leaps from C4 to C3.
Draw. The dungeon keeps the names of our hero and Centipede.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 51 s
- Moves
- 145
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 27 / 0
- First capture
- move 1
- Skills used
- 3
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (145 moves) lasted longer than 99% of the games on this floor.