Battle chronicle

The duel begins: our hero against Centipede on floor 6.

A cruel blow: Centipede's knight captures our hero's rook on B4.

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

our hero's king takes D2, leaving E1 behind. Centipede answers by moving the bishop from D6 to H2. our hero gives check with the rook on A8.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the knight to E2; then centipede's knight advances from D3 to F2.

Check: our hero tightens the net by bringing the rook to A7.

Centipede sets the king on C6, watching every square. our hero gives check with the rook on A6.

From the dark, Centipede pushes the king to D7, while our hero's rook takes A4, leaving A6 behind. Centipede answers by moving the pawn from H4 to H3.

our hero captures the enemy pawn: the rook leaps from A4 to B4.

Centipede's rook reaches D6 and threatens our hero's king.

With a steady hand, our hero brings the king to E1. Check from Centipede: the knight plants itself on D3.

our hero advances the king from E1 to D2. After toppling the rook on B4, Centipede threatens our hero's king.

Without hurry or fear, our hero places the king on C3. Centipede's bishop reaches E5 and threatens our hero's king.

our hero captures the enemy knight: the king leaps from C3 to B4.

Centipede answers by moving the bishop from E5 to A1, while our hero slides the king across the board, from B4 to C5. With dungeon cunning, Centipede brings the bishop to E5.

With a steady hand, our hero brings the bishop to A3. Centipede's rook reaches C6 and threatens our hero's king.

our hero advances the king from C5 to D5, and right after that centipede sets the rook on B6, watching every square. Without hurry or fear, our hero places the bishop on C5.

From the dark, Centipede pushes the rook to B3. our hero claims the enemy bishop by landing on E5.

Centipede answers by moving the rook from B3 to B1, and our hero slides the knight across the board, from E2 to C3. Check from Centipede: the rook plants itself on E1.

With a steady hand, our hero brings the king to F6. Centipede gives check with the rook on F1.

our hero advances the king from F6 to G7. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede sets the king on C6, watching every square. our hero claims the enemy pawn by landing on H6.

From the dark, Centipede pushes the pawn to G3. our hero captures the enemy pawn: the king leaps from H6 to G5.

A cruel blow: Centipede's king captures our hero's bishop on C5.

Check: our hero tightens the net by bringing the knight to E4.

With dungeon cunning, Centipede brings the king to C4. our hero captures the enemy pawn: the knight leaps from E4 to G3.

Centipede's rook advances from F1 to F3, and right after that our hero advances the king from G5 to H4. Centipede sets the rook on F8, watching every square.

our hero captures the enemy pawn: the king leaps from H4 to H3.

From the dark, Centipede pushes the king to D5. our hero's king takes H4, leaving H3 behind, and centipede answers by moving the king from D5 to E5.

our hero slides the king across the board, from H4 to G5. With dungeon cunning, Centipede brings the rook to F3, and right after that with a steady hand, our hero brings the knight to E2.

Centipede's king advances from E5 to E4. our hero captures the enemy pawn: the king leaps from G5 to G6.

Centipede sets the pawn on H4, watching every square. Without hurry or fear, our hero places the knight on G1, and from the dark, Centipede pushes the rook to A3.

our hero's king takes G5, leaving G6 behind, while centipede answers by moving the pawn from H4 to H3. our hero claims the enemy pawn by landing on H3.

Centipede's rook falls on H3 and tears the knight from our hero.

With a steady hand, our hero brings the king to G4. Centipede's rook advances from H3 to A3, and right after that our hero advances the king from G4 to G5.

Centipede sets the rook on F3, watching every square. Without hurry or fear, our hero places the king on G4, while from the dark, Centipede pushes the rook to B3.

our hero's king takes G5, leaving G4 behind, and centipede answers by moving the rook from B3 to H3. our hero slides the king across the board, from G5 to G4.

With dungeon cunning, Centipede brings the rook to H1, and right after that with a steady hand, our hero brings the king to G3. Centipede's rook advances from H1 to H4; then our hero advances the king from G3 to G2.

Centipede sets the rook on H5, watching every square. Without hurry or fear, our hero places the king on G3, and from the dark, Centipede pushes the rook to H4.

our hero captures the enemy rook: the king leaps from G3 to H4.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 39 s
Moves
81
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
18 / 11
First capture
move 6
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 83% of the games on this floor.

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