Battle chronicle
A new legend is written: Yeray D. challenges Centipede on floor 6.
Yeray D. answers with fury: the king leaps from B7 to A7 and captures the enemy queen.
Neither Yeray D. nor Centipede claims victory. A draw on the board.
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The battle, move by move
Yeray D. slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Centipede brings the bishop to C7. Yeray D. captures the enemy knight: the king leaps from D2 to D3.
Centipede's rook advances from F6 to A6. Yeray D. advances the king from D3 to C4, and right after that centipede sets the king on D8, watching every square.
Yeray D. captures the enemy pawn: the king leaps from C4 to B4.
Centipede gives check with the rook on B6.
Yeray D.'s king takes A5, leaving B4 behind. Centipede's rook reaches B7 and threatens Yeray D.'s king.
Yeray D. slides the king across the board, from A5 to A6; then with dungeon cunning, Centipede brings the rook to B4. With a steady hand, Yeray D. brings the pawn to G3.
Centipede gives check with the rook on A4.
Yeray D. advances the king from A6 to B5. Stealth. Yeray D.'s trap leaves Centipede confused.
Centipede sets the rook on A3, watching every square. Yeray D. claims the enemy rook by landing on A3.
Centipede's pawn falls on G3 and tears the pawn from Yeray D.
Yeray D.'s pawn takes A4, leaving A3 behind, while centipede answers by moving the pawn from G3 to G2. Yeray D. slides the pawn across the board, from A4 to A5.
On G1, Centipede promotes and gains a reinforcing queen.
With a steady hand, Yeray D. brings the pawn to A6. Centipede's queen advances from G1 to G3, and right after that yeray D. advances the king from B5 to C6.
Centipede gives check with the queen on G2.
Without hurry or fear, Yeray D. places the king on C5, while from the dark, Centipede pushes the bishop to E5. Yeray D.'s pawn takes A7, leaving A6 behind.
Check from Centipede: the queen plants itself on C2.
Yeray D. slides the king across the board, from C5 to D5. With dungeon cunning, Centipede brings the king to E7. Yeray D. claims the enemy bishop by landing on E5.
Centipede's queen reaches C5 and threatens Yeray D.'s king.
Yeray D. advances the king from E5 to E4, while centipede sets the queen on A5, watching every square. Without hurry or fear, Yeray D. places the king on D4.
Centipede gives check with the queen on A1.
Yeray D.'s king takes C4, leaving D4 behind. Centipede's queen reaches A2 and threatens Yeray D.'s king.
Yeray D. slides the king across the board, from C4 to B5. Yeray D. wraps a piece in Stealth; Centipede passes through the square without seeing it.
Check from Centipede: the queen plants itself on B2.
With a steady hand, Yeray D. brings the king to A6. Centipede gives check with the queen on A1.
Yeray D. advances the king from A6 to B7. After toppling the pawn on A7, Centipede threatens Yeray D.'s king.
Yeray D. captures the enemy queen: the king leaps from B7 to A7.
From the dark, Centipede pushes the king to F6, and yeray D.'s king takes B6, leaving A7 behind. Centipede answers by moving the pawn from G4 to G3.
Yeray D. slides the king across the board, from B6 to C5, and right after that with dungeon cunning, Centipede brings the king to E5. With a steady hand, Yeray D. brings the king to C6; then centipede's king advances from E5 to F4.
Yeray D. advances the king from C6 to D7. Centipede sets the pawn on H4, watching every square, and without hurry or fear, Yeray D. places the king on E7.
From the dark, Centipede pushes the king to E3. Yeray D. captures the enemy pawn: the king leaps from E7 to F7.
Centipede answers by moving the pawn from H6 to H5. Yeray D. claims the enemy pawn by landing on G6.
With dungeon cunning, Centipede brings the king to F4. Yeray D. captures the enemy pawn: the king leaps from G6 to H5.
Centipede's pawn advances from H4 to H3, and yeray D. advances the king from H5 to G6. Centipede sets the pawn on G4, watching every square, while without hurry or fear, Yeray D. places the king on H5.
From the dark, Centipede pushes the king to E5. Yeray D. claims the enemy pawn by landing on G4.
Stealth. Yeray D.'s trap leaves Centipede confused.
Centipede answers by moving the pawn from G3 to G2. Yeray D. captures the enemy pawn: the king leaps from G4 to H3.
On G1, Centipede promotes and gains a reinforcing queen.
With a steady hand, Yeray D. brings the king to H4, while centipede's queen advances from G1 to B6. Yeray D. advances the king from H4 to G4.
Centipede's queen reaches B4 and threatens Yeray D.'s king.
Without hurry or fear, Yeray D. places the king on F3, while from the dark, Centipede pushes the queen to H4. Yeray D.'s king takes E3, leaving F3 behind.
Centipede answers by moving the queen from H4 to A4; then yeray D. slides the king across the board, from E3 to D3. Centipede's queen reaches A6 and threatens Yeray D.'s king.
With a steady hand, Yeray D. brings the king to C3. Check from Centipede: the queen plants itself on C8.
Yeray D. advances the king from C3 to B4. Thanks to Stealth, Yeray D. fools Centipede on the board.
Centipede gives check with the queen on G4.
Without hurry or fear, Yeray D. places the king on C5; then from the dark, Centipede pushes the queen to E2. Yeray D.'s king takes B4, leaving C5 behind.
Check from Centipede: the queen plants itself on G4.
Yeray D. slides the king across the board, from B4 to C3. Centipede gives check with the queen on F3.
With a steady hand, Yeray D. brings the king to D2. Centipede's king advances from E5 to F6, and yeray D. advances the king from D2 to E1.
Centipede sets the king on G5, watching every square, while without hurry or fear, Yeray D. places the king on D2. Centipede gives check with the queen on G2.
Yeray D.'s king takes E3, leaving D2 behind. Centipede's queen reaches G3 and threatens Yeray D.'s king.
Yeray D. slides the king across the board, from E3 to E4. Check from Centipede: the queen plants itself on H4.
With a steady hand, Yeray D. brings the king to E5. Centipede gives check with the queen on E4.
Yeray D. advances the king from E5 to D6. Centipede sets the queen on A4, watching every square, and without hurry or fear, Yeray D. places the king on C5.
From the dark, Centipede pushes the queen to F4. Yeray D.'s king takes D5, leaving C5 behind. Centipede gives check with the queen on D6.
Yeray D. captures the enemy queen: the king leaps from D5 to D6.
The duel ends in a draw: Yeray D. and Centipede withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 111
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 35 / 2
- First capture
- move 1
- Skills used
- 4
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 95% of the games on this floor.