Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero answers with fury: the rook leaps from C2 to F2 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero advances the king from E1 to D2, and right after that centipede sets the knight on C5, watching every square. Without hurry or fear, our hero places the rook on B1.
From the dark, Centipede pushes the rook to E6. our hero claims the enemy pawn by landing on B4.
Centipede answers by moving the knight from C5 to A6, and our hero slides the rook across the board, from B4 to B6. With dungeon cunning, Centipede brings the bishop to E5.
With a steady hand, our hero brings the rook to B5. Centipede's rook reaches D6 and threatens our hero's king.
our hero advances the king from D2 to E3; then centipede sets the pawn on H3, watching every square. Without hurry or fear, our hero places the bishop on A3.
Centipede gives check with the bishop on D4.
our hero's king takes E2, leaving E3 behind. Centipede's rook reaches E6 and threatens our hero's king.
our hero slides the king across the board, from E2 to F1, and right after that with dungeon cunning, Centipede brings the pawn to H2. With a steady hand, our hero brings the king to G2; then centipede's knight advances from A6 to C7.
Check: our hero tightens the net by bringing the rook to B8.
Centipede sets the king on D7, watching every square. our hero captures the enemy pawn: the king leaps from G2 to H2.
From the dark, Centipede pushes the bishop to B2. our hero claims the enemy bishop by landing on B2.
Centipede gives check with the pawn on G3.
our hero captures the enemy pawn: the king leaps from H2 to G3.
Centipede's rook reaches E3 and threatens our hero's king.
With a steady hand, our hero brings the king to F2. Centipede's rook falls on A3 and tears the bishop from our hero.
our hero advances the rook from B2 to B7. After toppling the pawn on A2, Centipede threatens our hero's king.
Without hurry or fear, our hero places the king on E3. Centipede's rook reaches A3 and threatens our hero's king.
our hero's king takes D4, leaving E3 behind. Centipede answers by moving the rook from A3 to A8, while our hero slides the king across the board, from D4 to C5.
With dungeon cunning, Centipede brings the rook to C8. With a steady hand, our hero brings the king to B6; then centipede's king advances from D7 to E7.
our hero advances the king from B6 to C6, and right after that centipede sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D6.
Centipede gives check with the rook on D8.
our hero's king takes E5, leaving D6 behind. Centipede answers by moving the rook from D8 to D4. our hero captures the enemy knight: the rook leaps from B7 to C7.
With dungeon cunning, Centipede brings the pawn to H4. With a steady hand, our hero brings the king to F6. Centipede gives check with the rook on F4.
our hero advances the king from F6 to G7; then centipede sets the rook on F5, watching every square. our hero claims the enemy pawn by landing on H6.
From the dark, Centipede pushes the rook to F1. our hero captures the enemy pawn: the king leaps from H6 to G5.
Centipede answers by moving the pawn from H4 to H3, while our hero slides the rook across the board, from C7 to C2. With dungeon cunning, Centipede brings the rook to F2.
our hero captures the enemy rook: the rook leaps from C2 to F2.
Centipede's pawn advances from F7 to F5. From E2, our hero's rook forces Centipede to defend.
Centipede sets the king on F8, watching every square, and without hurry or fear, our hero places the king on F6. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
From the dark, Centipede pushes the pawn to G5. our hero's rook takes H2, leaving E2 behind, and centipede answers by moving the pawn from G5 to G4.
our hero slides the rook across the board, from H2 to C2. With dungeon cunning, Centipede brings the pawn to G3. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 57 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 16 / 4
- First capture
- move 2
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 71% of the games on this floor.