Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the rook leaps from A1 to A6 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from C2 to D3.
With dungeon cunning, Centipede brings the bishop to F4. With a steady hand, our hero brings the bishop to B2, and right after that centipede's king advances from E8 to D8.
our hero advances the pawn from E2 to E4; then centipede sets the rook on A6, watching every square. our hero claims the enemy rook by landing on A6.
From the dark, Centipede pushes the king to E8, and our hero's knight takes E2, leaving G1 behind. Centipede answers by moving the bishop from F4 to D6.
our hero claims the enemy bishop by landing on D6.
With dungeon cunning, Centipede brings the pawn to G3. With a steady hand, our hero brings the rook to B6; then centipede's pawn advances from B4 to B3.
our hero claims the enemy pawn by landing on B3.
Centipede sets the pawn on H3, watching every square. our hero captures the enemy pawn: the knight leaps from E2 to G3.
From the dark, Centipede pushes the king to E7, while our hero's pawn takes E5, leaving E4 behind. Centipede answers by moving the king from E7 to E8, and our hero slides the king across the board, from E1 to F2.
A cruel blow: Centipede's pawn captures our hero's pawn on G2.
our hero claims the enemy pawn by landing on G2.
Centipede's pawn advances from G5 to G4. our hero advances the knight from G3 to E4; then centipede sets the king on F8, watching every square.
Without hurry or fear, our hero places the knight on F6. From the dark, Centipede pushes the king to G7, and our hero's knight takes D7, leaving F6 behind.
Centipede answers by moving the pawn from F7 to F6, while our hero slides the rook across the board, from B3 to B8. With dungeon cunning, Centipede brings the pawn to F5.
Check: our hero tightens the net by bringing the pawn to E6.
Centipede's king advances from G7 to H7. our hero advances the pawn from E6 to E7, and right after that centipede sets the pawn on H4, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Centipede pushes the pawn to G3. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 52 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 22% of the games on this floor.