Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on E1.
Draw. The dungeon keeps the names of our hero and Centipede.
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The battle, move by move
our hero advances the king from E1 to D2, while centipede sets the king on F8, watching every square. From D2 to D3, our hero's king swallows Centipede's pawn.
From the dark, Centipede pushes the rook to B6; then our hero's king takes C4, leaving D3 behind. Centipede answers by moving the bishop from H4 to F2, and right after that our hero slides the king across the board, from C4 to D3.
With dungeon cunning, Centipede brings the pawn to H4. With a steady hand, our hero brings the king to E2, while centipede's pawn advances from G4 to G3.
our hero advances the king from E2 to F3, and centipede sets the rook on B8, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Centipede pushes the rook to C8, and right after that our hero's king takes D5, leaving E4 behind. Centipede answers by moving the bishop from F2 to G1; then our hero slides the king across the board, from D5 to D6.
With dungeon cunning, Centipede brings the rook to C1. With a steady hand, our hero brings the king to D5, and centipede's pawn advances from G5 to G4.
our hero advances the king from D5 to E4, while centipede sets the pawn on H3, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Centipede pushes the pawn to G2; then our hero's king takes G3, leaving F4 behind. Check from Centipede: the bishop plants itself on H2.
From G3 to H2, our hero's king swallows Centipede's bishop.
With dungeon cunning, Centipede brings the rook to F1. With a steady hand, our hero brings the king to G3. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's knight reaches F5 and threatens our hero's king.
our hero advances the king from G3 to H2; then centipede sets the rook on F3, watching every square. Without hurry or fear, our hero places the king on G1, and right after that from the dark, Centipede pushes the rook to A3.
our hero's king takes F2, leaving G1 behind; then centipede answers by moving the king from F8 to E8. our hero slides the king across the board, from F2 to E2.
With dungeon cunning, Centipede brings the king to E7, and with a steady hand, our hero brings the king to D2. Centipede's pawn advances from G4 to G3, while our hero advances the king from D2 to E2.
Centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the king on F1.
Check from Centipede: the pawn plants itself on G2.
our hero's king takes G1, leaving F1 behind, and right after that centipede answers by moving the king from F8 to G8. our hero slides the king across the board, from G1 to H2.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's pawn crowns on G1 and a hostile knight is born.
A clean strike: our hero's king topples the knight on G1.
Centipede's knight advances from F5 to D4; then our hero advances the king from G1 to F2. Centipede sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the king on E1.
From the dark, Centipede pushes the rook to A5; then our hero's king takes D2, leaving E1 behind. Centipede answers by moving the knight from D4 to C2.
A clean strike: our hero's king topples the knight on C2.
With dungeon cunning, Centipede brings the pawn to F5. With a steady hand, our hero brings the king to D3, while centipede's pawn advances from F7 to F6.
our hero advances the king from D3 to E3. Centipede sets the rook on A7, watching every square; then without hurry or fear, our hero places the king on F4.
From the dark, Centipede pushes the king to G7, and right after that our hero's king takes F3, leaving F4 behind. Centipede's rook reaches A3 and threatens our hero's king.
our hero slides the king across the board, from F3 to E2, while with dungeon cunning, Centipede brings the pawn to F4. With a steady hand, our hero brings the king to D2, and centipede's rook advances from A3 to A5.
our hero advances the king from D2 to D3. Centipede sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the king on E4.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
From the dark, Centipede pushes the rook to B5, while our hero's king takes D4, leaving E4 behind. Centipede gives check with the rook on D5.
A clean strike: our hero's king topples the rook on D5.
With dungeon cunning, Centipede brings the pawn to G5, while with a steady hand, our hero brings the king to E6. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede's pawn advances from G5 to G4; then our hero advances the king from E6 to F5. Centipede sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the king on F4.
From the dark, Centipede pushes the king to H6. our hero's king takes F5, leaving F4 behind, while centipede answers by moving the king from H6 to H7.
our hero slides the king across the board, from F5 to F6, and with dungeon cunning, Centipede brings the king to G8. With a steady hand, our hero brings the king to E7.
Centipede's pawn advances from G4 to G3, and right after that our hero advances the king from E7 to E8. Centipede sets the king on H7, watching every square; then without hurry or fear, our hero places the king on D8.
From the dark, Centipede pushes the pawn to G2. our hero's king takes E8, leaving D8 behind. Centipede's pawn crowns on G1 and a hostile queen is born.
our hero slides the king across the board, from E8 to F8, while with dungeon cunning, Centipede brings the queen to E1. With a steady hand, our hero brings the king to F7.
Centipede's queen advances from E1 to E3; then our hero advances the king from F7 to F6. Centipede sets the queen on D2, watching every square, and right after that without hurry or fear, our hero places the king on F7.
Check from Centipede: the queen plants itself on F2.
our hero's king takes E8, leaving F7 behind, while centipede answers by moving the queen from F2 to G2. our hero slides the king across the board, from E8 to D8, and with dungeon cunning, Centipede brings the queen to G6.
With a steady hand, our hero brings the king to E7. Check from Centipede: the queen plants itself on E4.
our hero advances the king from E7 to D6. Centipede sets the queen on A4, watching every square; then without hurry or fear, our hero places the king on C5.
From the dark, Centipede pushes the queen to A2. our hero's king takes B4, leaving C5 behind, and centipede answers by moving the queen from A2 to F2.
our hero slides the king across the board, from B4 to C3, while with dungeon cunning, Centipede brings the queen to B6. With a steady hand, our hero brings the king to C4.
Centipede's queen advances from B6 to B1; then our hero advances the king from C4 to C3. Centipede sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the king on D2.
From the dark, Centipede pushes the king to H5. our hero's king takes C3, leaving D2 behind, while centipede answers by moving the queen from B1 to B6.
our hero slides the king across the board, from C3 to C4, and with dungeon cunning, Centipede brings the queen to B1. With a steady hand, our hero brings the king to C3.
Centipede's king advances from H5 to G6, and right after that our hero advances the king from C3 to D2. Centipede's queen reaches E1 and threatens our hero's king.
A clean strike: our hero's king topples the queen on E1.
Neither our hero nor Centipede claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 40 s
- Moves
- 133
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 24 / 0
- First capture
- move 1
- Skills used
- 4
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (133 moves) lasted longer than 98% of the games on this floor.