Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero's rook lands on B8 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
our hero captures the enemy bishop: the bishop leaps from C1 to G5.
With dungeon cunning, Centipede brings the rook to D6. With a steady hand, our hero brings the pawn to C3. Check from Centipede: the knight plants itself on C2.
our hero advances the king from E1 to F2; then centipede sets the pawn on F4, watching every square. Without hurry or fear, our hero places the rook on C1.
From the dark, Centipede pushes the knight to E3, and our hero's knight takes F3, leaving G1 behind. Check from Centipede: the knight plants itself on D1.
our hero slides the king across the board, from F2 to E1. Centipede's knight falls on B2 and tears the pawn from our hero.
With a steady hand, our hero brings the rook to C2. Centipede's rook reaches D1 and threatens our hero's king.
our hero advances the king from E1 to F2, and right after that centipede sets the rook on B1, watching every square. Without hurry or fear, our hero places the knight on E1.
From the dark, Centipede pushes the pawn to D5, while our hero's pawn takes E3, leaving E2 behind. Centipede answers by moving the knight from B2 to C4.
our hero captures the enemy pawn: the pawn leaps from E3 to F4.
With dungeon cunning, Centipede brings the king to D7. our hero claims the enemy pawn by landing on E5.
Centipede's pawn advances from E7 to E6. our hero advances the knight from E1 to D3; then centipede sets the rook on B8, watching every square.
our hero captures the pawn on C5 and leaves Centipede in check.
From the dark, Centipede pushes the king to C6. our hero captures the enemy pawn: the knight leaps from C5 to E6.
Centipede answers by moving the king from C6 to B5. our hero claims the enemy pawn by landing on G7.
With dungeon cunning, Centipede brings the knight to A5. our hero gives check with the rook on B2.
Centipede's king advances from B5 to A6. our hero claims the enemy rook by landing on B8.
Centipede sets the pawn on D4, watching every square. our hero captures the enemy pawn: the pawn leaps from C3 to D4.
From the dark, Centipede pushes the knight to C4, while our hero's rook takes C8, leaving B8 behind. Centipede answers by moving the knight from C4 to B6, and our hero slides the rook across the board, from C8 to H8.
With dungeon cunning, Centipede brings the knight to D7. With a steady hand, our hero brings the pawn to E6, and right after that centipede's knight advances from D7 to B8.
our hero advances the pawn from E6 to E7; then centipede sets the knight on C6, watching every square. our hero's pawn crowns on E8 and becomes a queen.
Centipede's knight falls on D4 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the queen to G6.
Centipede answers by moving the king from A6 to A5, while our hero slides the bishop across the board, from G5 to F6. With dungeon cunning, Centipede brings the knight to E2.
our hero captures the enemy knight: the king leaps from F2 to E2.
Centipede's king advances from A5 to A6. Check: our hero tightens the net by bringing the bishop to D4.
Centipede sets the king on B7, watching every square, and without hurry or fear, our hero places the rook on E8. From the dark, Centipede pushes the pawn to A6, while our hero's queen takes E6, leaving G6 behind.
Centipede answers by moving the pawn from A6 to A5. Check: our hero tightens the net by bringing the rook to E7.
With dungeon cunning, Centipede brings the king to B8. our hero gives check with the bishop on E5.
Centipede's king advances from B8 to A8. Mate. our hero's queen on C8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 34 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 66% of the games on this floor.